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18. Applying Subdivision to posed, rigged models is uh.. An adventure at times, which forces you to be creative.
Noodle fingers are very common side occurence, so hacking of parts of the model and only applying the modifier and nothing else is my go to options to avoid it.
ちゃんと完成をイメージしないで行き当たりばったりだったのでテクスチャに無駄がある上汚いです(今回は全部2D上で描いてます)
このモデルは背面法による輪郭抽出とSubdivisionのモディファイアを使ってますが外すと△14,384
#b3d
the girls cant help but show how pretty they are in padding, embarrassed or not! 🍒🥛
(🎨@/subdivisionsart)
The retopoed mesh is very smooth when the subdivision count is increased. Hence I import it back into Zbrush, project the retopoed mesh subdivided to ~50k vertices on the original mesh. Then I fix some details by hand. Retopo (left), Retopo + project (right), at 800k verts. https://t.co/Ko1flOkALy
got some good feedback from some peeps about CGI poly density so I pumped the gobbo up one subdivision and am gonna use this as the base resolution and do another pass to bring some forms to a better sharpness now that I can. Also I added actual feet instead of mushy bricks
Courtesy of Majid, #model is done using @wings3d exported as .dae (Collada file format) to @SketchUp and #render in @Enscape3d. Some tweaks in PS. Fun job...
https://t.co/dXt49cOkmu
#sketchup #enscape #subdivision #3D
Still trying to get the hang of all that Zbrush Core has to offer sculping wise. And since I needed a subject I decided to go with the X Antibody version of Guilmon for this.
Even went so far as to see how painting with subdivisions work. Came out pretty good imo
tried subdivision surface for shits and giggles and for once it doesn't look like inherent ass?
@RubberNinja im still new to this, it will have been a full year in a week or so but generally speaking i make the shape with subdivision and mirrors, and then remove any edge loop that doesnt add to the shape, and create extra edge loops around areas that bend, still an amateur
I don't like using the Subdivision Surface modifier for modeling but I do use it to check for those tiny black spots like below her bottom lip. Those are two vertices not meeting and are usually unseen unless using the SubSurface
hiding the subdivision surface modifier in blender is just like hiding your lineart layer in photoshop except 50% scarier
@Stockfootage_M the smallest subdivision of a bigger slime girl. also a main pilot of cosmikaizer 😋
Did you miss us?
Come join us on February 5th, 2021, at the Lavender Beds, Plot 51, in the 12th ward’s subdivision. Doors open at 7:30 P.M. EST, and the show starts at 9:00! That’s on the Crystal Datacenter, on the Goblin server!
Under the Covers
3-Jump
2-Subdivisions
3-The Last Unicorn
Under the Covers vol. II
3-I Wish
2-Your Wildest Dreams
1-Rocket Man
Under the Covers vol. III
3-Down Under
2-Safety Dance
1-When you were mine
"This doesn't look that good but it's a solid attempt. Let's see what happens if I apply that subdivision surface modifier"
I tried, that's what matters..