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@topologicBIM @FreeCADNews @BlenderBIM @open_cascade This is a theory math but in the CAD and other application this is composed by few surfaces like these, this is a try of your object in Nurbs and opened in FreeCAD and exported for Blender that looks nice and is composed by the same surfaces, you can use subdivisions surfaces
@S0fao_o modeling! subdividing a cube, this is somehow how it started ( made tons of iterations to this with subdivision and shaping things up ) I also use a lot of proportional editing
It's HELIODRA! While difficult to contain, the heat from the mini-fusions that keep them alive can be used to power entire subdivisions. #morphmonday #fakemon
18. Applying Subdivision to posed, rigged models is uh.. An adventure at times, which forces you to be creative.
Noodle fingers are very common side occurence, so hacking of parts of the model and only applying the modifier and nothing else is my go to options to avoid it.
ちゃんと完成をイメージしないで行き当たりばったりだったのでテクスチャに無駄がある上汚いです(今回は全部2D上で描いてます)
このモデルは背面法による輪郭抽出とSubdivisionのモディファイアを使ってますが外すと△14,384
#b3d
the girls cant help but show how pretty they are in padding, embarrassed or not! 🍒🥛
(🎨@/subdivisionsart)
The retopoed mesh is very smooth when the subdivision count is increased. Hence I import it back into Zbrush, project the retopoed mesh subdivided to ~50k vertices on the original mesh. Then I fix some details by hand. Retopo (left), Retopo + project (right), at 800k verts. https://t.co/Ko1flOkALy
got some good feedback from some peeps about CGI poly density so I pumped the gobbo up one subdivision and am gonna use this as the base resolution and do another pass to bring some forms to a better sharpness now that I can. Also I added actual feet instead of mushy bricks
Courtesy of Majid, #model is done using @wings3d exported as .dae (Collada file format) to @SketchUp and #render in @Enscape3d. Some tweaks in PS. Fun job...
https://t.co/dXt49cOkmu
#sketchup #enscape #subdivision #3D
Still trying to get the hang of all that Zbrush Core has to offer sculping wise. And since I needed a subject I decided to go with the X Antibody version of Guilmon for this.
Even went so far as to see how painting with subdivisions work. Came out pretty good imo
tried subdivision surface for shits and giggles and for once it doesn't look like inherent ass?
@RubberNinja im still new to this, it will have been a full year in a week or so but generally speaking i make the shape with subdivision and mirrors, and then remove any edge loop that doesnt add to the shape, and create extra edge loops around areas that bend, still an amateur
I don't like using the Subdivision Surface modifier for modeling but I do use it to check for those tiny black spots like below her bottom lip. Those are two vertices not meeting and are usually unseen unless using the SubSurface
@Stockfootage_M the smallest subdivision of a bigger slime girl. also a main pilot of cosmikaizer 😋