画質 高画質

i think few people misunderstand, I was trying to showcase the texture work instead of the mesh/building. that part is shit LOL. I shouldve done it better, but I want to do it quick for the sake of demonstration 😭
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anyway i'm working on my thesis project do check em out :)

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week 26.5 study. painting practice: hard surface, texture, blur. 1 layer 2 hour

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I finally updated my banner/logo after many years.

You may also noticed the small 'BF' logo on the releases. This means that the model has color textures.

New blender makes this process far easier than before (Still time consuming AF, but far easier to do with the new UV tools)

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I love how I went from absolutely HATING skin texture and wanting everything to be as smooth as possible to then falling in love with this:

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TOMORROW
Took a bit longer to finish Beauty as I had to re-do all the +70 shape keys. To compensate, I made an open variant of the jacket AND all the textures are already baked (in color) like with Momo.

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experimenting with my favorite color + textures 🍎

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So romantic 😭💞
It was hard to recognize the difference between 2 version just by design, because I added more graphic details to cover the lack of texture in regular version😘

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Going from 60 polygons to 600 polygons is a large increase in visual fidelity
But going from 60000 to 600000 barely makes a difference, there are diminishing returns at some point

Texture quality can increase, lighting can improve, but performance is so much more important

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I’m excited to announce the English version of my class “Texture & Lighting Techniques for Creating Charming Characters” is now available on Coloso (). The first 20 to use my code EARLY0909 will get a $30 coupon (3 days only).

Link: https://t.co/aIsqR2x9BZ

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I've been studying a new art style recently and brushed up on lighting techniques (ie ambient occlusion/shadows)

I also found new brushes and I like the texture !

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this cover features eclipse, butterfly, door, ballroom dance, art deco, gold, textures, isolde, kakania, doomed yur-
https://t.co/xVH4zMkIRj

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Sketch.
Texture exercise.

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And as promised, this time I'm baking (almost) all the textures myself, so it's even easier to port objects to any software you like
(And let me tell you, I don't do this cause it takes so much time and makes the model 5 times heavier in size)

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She will teach you the beauty of...
✋"alpha Textures"🤚

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Differences in texture depending on the art material 🎨

All on Kent paper.
① Pen, transparent watercolor
② Pen, marker
③ Pen, opaque watercolor (gouache)

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testing new textured brush

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More GLK3 modeling work- the Zwei! Most of the final look was sketched out by but we were pretty collaborative the whole way through. Rough textures before paint seen here.

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