Can't thank everyone enough for the amount of help I get! If you want to be more involved in my work, feel free to message me! I love to chat & collab!


https://t.co/hD5Nbw1KRa


8 6

Playing around with 's VXGI implementation to simulate global illumination (light bouncing) in real time. The results are quite impressive, but boy does it need a beefy GPU!

4 38

Thankfully this enemy isn't set up for combat yet... otherwise this casual flyby would have been much more eventful.

31 245

In this we will be looking at the new kick/melee attack; new crouch, slide & stomp abilities; and improvements to the jump
-

3 16

2018年まとめの習作完成しました!
今年勉強を始めた
SubstanceDesigner
UE4
SpeedTreeを使った作品です

今回の制作で勉強不足な所も確認する事が出来たので
来年の活動に生かしていこうと思います




35 156

Sometimes you've got to look at where you started to go "Holy Sh*t we've done so much in 4 months"... Still some work to do, but let's go.

4 32

Why do they keep breaking stuff eh? Got to always be fixing other people's stuff 🧐

12 29

Santa's Calendar Gift Throw is hitting Google Play SOON! Spend the holidays delivering gifts for the waiting children while earning daily presents! 🎅🎁🎄

9 13

Infinitesimals - Starting work on some orbital flight systems... pleasantly surprised that I didn't break UE4 with the range and velocities involved so far.

41 298

An unfortunate bug leads to a spontaneous gymnastics display...

3 53

Working on a new VFX effect. Already having a lot of fun even at this early prototype stage.

3 14

A part of this facility appears to be venting waste heat. Perhaps there is something even larger underground? ...
HQ: https://t.co/XWFFc4iBLD

16 107

Getting back to working on the facility part of the level. Still lots of missing geometry to be added and placeholder blockout elements to replace...

16 133

An Illustration we created for a client for their zombie game on mobile.

We can supply you with the game art you need at Tiny Talisman!
https://t.co/8aZgnBvi0f

2 6