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world/generic/human/passive doodads/globes/globe01.m2 is the only object in game that remotely suggests actual evidence of the back side of Azeroth, even showing some islands which have never appeared on any other map.
Testing my new normals process for Spike's face shading. Very WIP. My new process involves baking the custom/edited normals to an object space map. This means no need for "controller" meshes, moving vertices doesn't break the shading, and you have extra control for fine-tuning.
i didint like the one i made before so heres one that reflects me in game. im always looking at the map. and i try to be sus all the time, as a treat!
Check out my latest map. The Secluded Alter.
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Grab your copy at https://t.co/1wqgj6DjOA and peep the volcanic destruction version while you're there.
It doesn't take a lot of time to make a map a lot more dynamic for your games. Some lighting, some trees, some texture changes. You can turn a map of an ordinary building into something more immersive and thematic, which is the goal of any good map.
I'm Updating Twiggie Quest with a couple of new Twiggies. The First is the Pirate Twiggie, which starts with a Cutlass, a Pirate Dress and a Treasure Map. Her traits grants her 1 additional Defense Dice if there are other Twiggies close to her
Did a full @HighFidelityXR test ahead of #euroia20 today. Despite a few audio feedback issues, everyone agreed that we should experiment with it at scale next week! Now to design a suitable map...!
Here's something I've never shared! Unfinished set I did for a graveyard map. Technical art note: it's fun to observe where the grid lines up; the circles represent character placement. Did this so the characters could interact w/ the spaces. #gamedev #gamedevjobs #gaming #artist
Yeeeeaaaah... I am not a cartograph. The left is more ot less the old one. I only have physical versions of the old MAP. I changed some positioning. Added rough climate areas and mountains (the dark brown). And do not ask what that cluster of islands is.
Experimenting with hand-painted normal maps for easy 2D Art re-lighting and... The results are pretty good, especially for a shabby normal map.
Tfw when ur the only one who can rescue your team but ur a 38 lawyer with a map.
#idv #lawyer #freddyriley #フレディ・ライリー
Fanart for crowla's It Never Rains In Southern California warriors map. It's so good and the designs are just fantastic. Please give it a watch if you like warriors or really good art. https://t.co/EAKdJyLQG5
Compare the lactose tolerance distribution map with R1b male haplogroup distribution map. Any link here? Maybe?
#NeglectedSpace #WarriorCats Rock MAP..... effervescent
"'Moony, Wormtail, Padfoot and Prongs,' sighed George, patting the heading of the map. 'We owe them so much.'"
— JKR (PA10)
#MaraudersMap #Hogwarts #FredAndGeorge
#PotterArt by Viria13
https://t.co/BZtEZZiayg
I‘m teaming up with @zimtdraws for the #TF2jam
We‘re making a map... quite literally! 👀
Here are my layout sketches from the first day!
This is album art, but I thought this might be cool way to do a hex map. Each hill could be 6 miles, with the typical landmark depiction, forest, ruin, etc, for example. Anyone seen something like this done for RPGs before? https://t.co/jQPkirfYBu #dnd #rpg #osr
forbidden human art on my furry account? yes.
today I learned how to gradient map. i'm 24.
(unfinished/sketch bc was just practicing)