world/generic/human/passive doodads/globes/globe01.m2 is the only object in game that remotely suggests actual evidence of the back side of Azeroth, even showing some islands which have never appeared on any other map.

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Testing my new normals process for Spike's face shading. Very WIP. My new process involves baking the custom/edited normals to an object space map. This means no need for "controller" meshes, moving vertices doesn't break the shading, and you have extra control for fine-tuning.

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i didint like the one i made before so heres one that reflects me in game. im always looking at the map. and i try to be sus all the time, as a treat!

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Check out my latest map. The Secluded Alter.
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Grab your copy at https://t.co/1wqgj6DjOA and peep the volcanic destruction version while you're there.

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It doesn't take a lot of time to make a map a lot more dynamic for your games. Some lighting, some trees, some texture changes. You can turn a map of an ordinary building into something more immersive and thematic, which is the goal of any good map.

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I'm Updating Twiggie Quest with a couple of new Twiggies. The First is the Pirate Twiggie, which starts with a Cutlass, a Pirate Dress and a Treasure Map. Her traits grants her 1 additional Defense Dice if there are other Twiggies close to her

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Did a full test ahead of today. Despite a few audio feedback issues, everyone agreed that we should experiment with it at scale next week! Now to design a suitable map...!

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Here's something I've never shared! Unfinished set I did for a graveyard map. Technical art note: it's fun to observe where the grid lines up; the circles represent character placement. Did this so the characters could interact w/ the spaces.

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Yeeeeaaaah... I am not a cartograph. The left is more ot less the old one. I only have physical versions of the old MAP. I changed some positioning. Added rough climate areas and mountains (the dark brown). And do not ask what that cluster of islands is.

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Experimenting with hand-painted normal maps for easy 2D Art re-lighting and... The results are pretty good, especially for a shabby normal map.

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random doodle where I messed around and used a gradient map. no real direction w/ the bg ngl

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Tfw when ur the only one who can rescue your team but ur a 38 lawyer with a map.

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Fanart for crowla's It Never Rains In Southern California warriors map. It's so good and the designs are just fantastic. Please give it a watch if you like warriors or really good art. https://t.co/EAKdJyLQG5

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Compare the lactose tolerance distribution map with R1b male haplogroup distribution map. Any link here? Maybe?

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"'Moony, Wormtail, Padfoot and Prongs,' sighed George, patting the heading of the map. 'We owe them so much.'"
— JKR (PA10)



by Viria13

https://t.co/BZtEZZiayg

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I‘m teaming up with for the
We‘re making a map... quite literally! 👀

Here are my layout sketches from the first day!

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Quick, rough doodles of Drem, Gogy, and Snap map.

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This is album art, but I thought this might be cool way to do a hex map. Each hill could be 6 miles, with the typical landmark depiction, forest, ruin, etc, for example. Anyone seen something like this done for RPGs before? https://t.co/jQPkirfYBu

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forbidden human art on my furry account? yes.
today I learned how to gradient map. i'm 24.

(unfinished/sketch bc was just practicing)

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