In this week's report, I reflect on the first alpha test, and smoothing out stutters.

https://t.co/AhW3yOCFfO

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also about this one in which everyone is demonstrating proper wiimote safety procedures by placing the strap around their wrist...first of all godot would NEVER

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Yes, we are using for Trip the Ark Fantastic development, and in this blogpost we explain - why!
https://t.co/soDWzqBUuG

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no brain, only godot. I'm so sorry

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Some Swishy Swooshy™ grass study. (I spent way too long on this but dam procedural animation is so rewarding when you pull it off)

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Need some feedback on the gameplay of this early prototype.

https://t.co/cJPDRXaFAH

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changed the base skeleton to a snake to make more sense. Added a "Rage" the player gets 4 moves, when they have 1 HP. I want to have a build up by friday so I can start doing art this weekend.

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Welp, we did.
Here's out Ludum Dare entry, The Flame.
It's a survival horror visual novel kind of game where you gather wood and survive the forest.

Made with





https://t.co/ki0j3u9sfM

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Hi! My Godot Wild Jam 20 game (Space Hero 9-17) is out there. It's a bit rushed and lacks sound, but it was a great learning experience. I will update it once the jam is done.

Link: https://t.co/dunH88DyFb

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more work on this. removed the end turn button forcing the player to take 3 actions. It makes some difference with positioning now. Redoing the Archer AI now. Still thinking about how to add special moves.

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working on this prototype again. its fun now. I need to add the next enemy, and figure out player specials.

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Finished my 2nd Game jam 🎉
Have a look if your bored 🤡
https://t.co/QJcwkOKQeX

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