Review the role, techniques & limitations of thoracic US in emergency settings w/ this free article https://t.co/9PLULvDUbD

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So I decided to try doing some pixel art, using the colour limitations of a Gameboy as my palette.

...but eh... I'm not happy with it.

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Felt like painting in 1993 approved 16 colors after watching a bunch of DF Retro on youtube. Really enjoying the limitations.

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"At its very core, virtual reality is about being freed from the limitations of actual reality!"

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Create without judgement, without discouragement, without limitations ✨ sometimes the pressures we put on ourself … https://t.co/EaNV3IaNKL

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I WISH I WAS A BEAR young bear doesn't think he's a bear. Frustrated w/his limitations he makes a wish then wakes fr hibernation

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felt like seein if i could make somethin cute with zelda 2's size/palette limitations... the palette especially makes it, hard, but,

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NES Palette with color limitations and all for

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The enemy of art is the absence of limitations.

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Studio experimentation, metamorphosing, material limitations — with Sara Hayes... https://t.co/NbpET8UTwn

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First person point of view has a lot of limitations, here's some techniques to get around them: https://t.co/rzXHSJ1BAu

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Fourth, bit over weight limitations

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Remember how good and stylish Fire Emblem's character animations were? They did so much with their limitations.

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A JOURNEY IN 3 PARTS
1. a great effort.
2. a sudden, tragic awareness of one's own limitations. a time to reflect.
3. a resigned acceptance.

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The Games Factory 2 is nice for quickly making joke games, but even then the limitations are hard to work with.

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Anyone inhaling this statue's fumes must make CON save or get a random weakness. Yes, it's a Statue of Limitations.

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Scene already available for patrons!
Here's a sneak peek. I had some fun experimenting with color limitations :)

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of course, limitations and the DiU style means i can't bring out the full smug and ham in him

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