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Testing my new normals process for Spike's face shading. Very WIP. My new process involves baking the custom/edited normals to an object space map. This means no need for "controller" meshes, moving vertices doesn't break the shading, and you have extra control for fine-tuning.
i didint like the one i made before so heres one that reflects me in game. im always looking at the map. and i try to be sus all the time, as a treat!
Check out my latest map. The Secluded Alter.
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Grab your copy at https://t.co/1wqgj6DjOA and peep the volcanic destruction version while you're there.
It doesn't take a lot of time to make a map a lot more dynamic for your games. Some lighting, some trees, some texture changes. You can turn a map of an ordinary building into something more immersive and thematic, which is the goal of any good map.
I'm Updating Twiggie Quest with a couple of new Twiggies. The First is the Pirate Twiggie, which starts with a Cutlass, a Pirate Dress and a Treasure Map. Her traits grants her 1 additional Defense Dice if there are other Twiggies close to her
Did a full @HighFidelityXR test ahead of #euroia20 today. Despite a few audio feedback issues, everyone agreed that we should experiment with it at scale next week! Now to design a suitable map...!
Here's something I've never shared! Unfinished set I did for a graveyard map. Technical art note: it's fun to observe where the grid lines up; the circles represent character placement. Did this so the characters could interact w/ the spaces. #gamedev #gamedevjobs #gaming #artist
Yeeeeaaaah... I am not a cartograph. The left is more ot less the old one. I only have physical versions of the old MAP. I changed some positioning. Added rough climate areas and mountains (the dark brown). And do not ask what that cluster of islands is.
Experimenting with hand-painted normal maps for easy 2D Art re-lighting and... The results are pretty good, especially for a shabby normal map.
Tfw when ur the only one who can rescue your team but ur a 38 lawyer with a map.
#idv #lawyer #freddyriley #フレディ・ライリー
Fanart for crowla's It Never Rains In Southern California warriors map. It's so good and the designs are just fantastic. Please give it a watch if you like warriors or really good art. https://t.co/EAKdJyLQG5
Compare the lactose tolerance distribution map with R1b male haplogroup distribution map. Any link here? Maybe?
#NeglectedSpace #WarriorCats Rock MAP..... effervescent
"'Moony, Wormtail, Padfoot and Prongs,' sighed George, patting the heading of the map. 'We owe them so much.'"
— JKR (PA10)
#MaraudersMap #Hogwarts #FredAndGeorge
#PotterArt by Viria13
https://t.co/BZtEZZiayg
I‘m teaming up with @zimtdraws for the #TF2jam
We‘re making a map... quite literally! 👀
Here are my layout sketches from the first day!
This is album art, but I thought this might be cool way to do a hex map. Each hill could be 6 miles, with the typical landmark depiction, forest, ruin, etc, for example. Anyone seen something like this done for RPGs before? https://t.co/jQPkirfYBu #dnd #rpg #osr
forbidden human art on my furry account? yes.
today I learned how to gradient map. i'm 24.
(unfinished/sketch bc was just practicing)