画質 高画質

Planet: almost everything procedural, used sverchok for the voronoi breaks, geo nodes to displace, solidify modifier and then some earth textures in the shader to save time

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gingko | a:4 s:1098 d:0.2816 w:78 ns:6.7273 np:8.8883 nb:13

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gingko | a:7 s:2023 d:0.4786 w:168 ns:7.6310 np:6.5171 nb:12

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The hair modeling and painting took an extra week. I was also beta testing UV paint tools in combination with UV Squares. I'm editing a quick video about it.
Why UV squares for the hair? - Gradients and procedural texturing are easier.

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was police procedural. Starring humans, aliens and crime fighting, the series is returning in SPECTRUM! You have four days left to pre-order and claim exclusive bonus prints! https://t.co/rzXF3yXxPP

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spent a long time making a procedural concrete material for these treads lol

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