day 1 progress for a 3 week long assignment/experiment:
got body & pants mesh done

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i made a comfort/favorite character mesh mash photo. they all have basically no correlation i just think their beat :)

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a fan artwork for wearing crop top hoodie, mesh tank top underneath and gray sweatpants

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Time 2 dust off a ship I started a couple years back a non ship I call the Stryder. It's amid range cargo vessel. This mesh isn't as clean as the stargazer that I have been working on this past week. I may redesign a little.

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Since I couldn't actually make a functioning gun without having mesh issues, I gave this costume to the only armless fighter in the game - Cyphr :D Game devs are lazy, and I'm LAZIER.

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Drawings from study) I took iPad to college with me OwO

Mesh!Sans belongs to (first picture)
Amber!Sans is mine.

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the head is a base mesh that I fussed with to have the same features as the mesh used in the game; as a result it looks really weird from various angles but pretty good from the 3/4 view most often seen in the actual story

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weekend project! super wip, still feeling out the direction. have the chain mail mesh turned off, not happy with it yet ☠️

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Base rigging is done! (Took a whole 3 days to do the hands)
It's not perfect and there are a few mesh issues on the hands but I dont think it will be that noticable...

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original FighterZ mesh on the right they made him super tiny for no reason lol its adorable they made him baby

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playing bass guitar wearing a mesh shirt and ripped jeans

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2nd exercise - this time creating a base mesh/armature using zspheres. I really enjoyed working on this guy 🐙

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Ban is so hard for me! Like I love him as a character, but he falls into the "hot" category which is the opposite of my usual cutesy. I really liked the mesh crop though!

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256 tris EXACTLY after exporting it from crocotile into blender 🎉

256fes is possible for me yet as long as I don't mess with the mesh further. now for... texturing

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DECALmachine is a blender addon, which through mesh Decals, allows for surface detailing in a very non-committal, non-destructive, UV-less way. As such it represents an alternative approach to hard surface texturing. https://t.co/CxPS94oQP0

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我拿了以前做的狐狸頭,自己做的龍身素體,又拿了以前做亞古獸時的爪。

I use my old works to make the base mesh.

猜猜我想做什麼?
Guess what I want to do?

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Well in terms of a base mesh I think this is gtg. Rigging will require some work even with rigify but the edge flow makes it way easier by a long shot.

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I haven't been able to stop thinking about messing with this and posted the perfect material on Substance Source. I'm not really an artist and I couldn't figure out how to get displacement to work right with the low poly mesh.

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The Low Poly Terrain Editor allows you to quickly edit low poly, isometric and voxel terrains. You can also convert any mesh (character, object etc...) into one of these graphic styles. Use the cartoon stylized textures to add the final touch https://t.co/ILkPzMuh5S

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