Update, HP of him and his sword is done, also made the low poly of him and baked him etc, The 2 first images is from toolbag with WIP textures. Theres a lot of work left like a nurgling and base etc hehe :)
More and better quality images here: https://t.co/YuWPZLf42D

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5. Carve

I know it's March, but let me live! Also, I really need to stop doing these so late.

So Lavender is too squeamish for these kind of things; they really don't like feeling/eating things with certain textures. Same with blood and it's bad enough to make them pass out.

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One more look at "Even Pirates Need to Listen" children's book cover & my process. Steps: digital sketch, print onto bristol paper, pencils over sketch, scan & add digital colors. Great way to get natural textures.

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Scratchboard versions of our animal drawings in Art 1-8th grade. Hatching and crosshatching for the lights and textures. They are killing it!

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Playing around with hair textures... unsure about this though.

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One of the pieces from Energy, my pack of 40 energetic abstract textures. Available on .

https://t.co/pUnDUR5Cdx

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One of the pieces from Energy, my pack of 40 energetic abstract textures. Available on .

https://t.co/pUnDUR5Cdx

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Don't lose your head. Saying goodbye to an old foe and friend. And playing with paint textures.

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One of the pieces from Energy, my pack of 30 energetic abstract textures. Available on Chroma Supply.

https://t.co/C5EjBEWDH5

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I'm back at working on this lovely concept by Alexis Rives. I have been chipping away at the model and some rough block outs of the textures. I decided that this is going to be my first entirely hand-painted character.

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Some first impressions of the Apocalypse maps with full textures. Simply fantastic! 🤗

by

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Absolutely smitten by 's illustration work, style and textures. So many noms

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I had a blast drawing this portrait of Jason -- It was fun creating the textures. mixed media on grey paper

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Very work in progress textures. Learning Substance Painter 😓

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Light, shade, colour and textures. Worked on this piece for a gallery I was working but it got snapped up before it left the building...

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Satisfied with the sculpt so far, UVd and threw it into Substance Painter for some quick base textures. The beret will be replaced (not feeling it) and the moustache/beard will likely be replaced with a hair system. Probably start rigging tomorrow :d

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The technic uses 4 Blendshapes (top, bottom, left, right) that are baked into textures. The shader and deform the vertices following the texture values and blend them based on the camera direction/facing.

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Have the low-poly done for the pedestal, not to just try and finish all of these textures.

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messing with textures. tree came out kinda wack (I think the shape and texturing of the bark could be better) but overall I'm satisfied with this

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I'm trying something new 🤔 more colors, lighting and textures.

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