WIP - Funny little doodle I made

Currently in the process of texturing in substance painter, but am likely to tweak the mesh some later too

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day 1 progress for a 3 week long assignment/experiment:
got body & pants mesh done

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i made a comfort/favorite character mesh mash photo. they all have basically no correlation i just think their beat :)

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a fan artwork for wearing crop top hoodie, mesh tank top underneath and gray sweatpants

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Time 2 dust off a ship I started a couple years back a non ship I call the Stryder. It's amid range cargo vessel. This mesh isn't as clean as the stargazer that I have been working on this past week. I may redesign a little.

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Since I couldn't actually make a functioning gun without having mesh issues, I gave this costume to the only armless fighter in the game - Cyphr :D Game devs are lazy, and I'm LAZIER.

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Drawings from study) I took iPad to college with me OwO

Mesh!Sans belongs to (first picture)
Amber!Sans is mine.

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the head is a base mesh that I fussed with to have the same features as the mesh used in the game; as a result it looks really weird from various angles but pretty good from the 3/4 view most often seen in the actual story

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weekend project! super wip, still feeling out the direction. have the chain mail mesh turned off, not happy with it yet ☠️

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Base rigging is done! (Took a whole 3 days to do the hands)
It's not perfect and there are a few mesh issues on the hands but I dont think it will be that noticable...

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original FighterZ mesh on the right they made him super tiny for no reason lol its adorable they made him baby

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playing bass guitar wearing a mesh shirt and ripped jeans

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2nd exercise - this time creating a base mesh/armature using zspheres. I really enjoyed working on this guy 🐙

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Ban is so hard for me! Like I love him as a character, but he falls into the "hot" category which is the opposite of my usual cutesy. I really liked the mesh crop though!

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256 tris EXACTLY after exporting it from crocotile into blender 🎉

256fes is possible for me yet as long as I don't mess with the mesh further. now for... texturing

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DECALmachine is a blender addon, which through mesh Decals, allows for surface detailing in a very non-committal, non-destructive, UV-less way. As such it represents an alternative approach to hard surface texturing. https://t.co/CxPS94oQP0

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我拿了以前做的狐狸頭,自己做的龍身素體,又拿了以前做亞古獸時的爪。

I use my old works to make the base mesh.

猜猜我想做什麼?
Guess what I want to do?

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Well in terms of a base mesh I think this is gtg. Rigging will require some work even with rigify but the edge flow makes it way easier by a long shot.

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I haven't been able to stop thinking about messing with this and posted the perfect material on Substance Source. I'm not really an artist and I couldn't figure out how to get displacement to work right with the low poly mesh.

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