//=time() ?>
laptop wont rotate for twitter lol but yeah here is my first piece of art on it qwq
#Splatoon
size(720,720);
colorMode(HSB,9);
fill(4,4,9);
triangle(20,700,180,550,260,650);
for(int i=0;i<300;i++){
fill(random(9),9,9);
resetMatrix();
translate(random(500)+220,600-random(500));
rotate(random(PI));
rect(0,0,random(20),random(20));
}
#つぶやきProcessing
I rotated her three degrees counterclockwise and it just fixed the problem
DW hire m
旧来のTransposeのハンドルならシンメトリおかしくならないから、これGizmoハンドルの方でMoveやRotateした際にシンメトリがおかしくなるのバグなんじゃないかな。。。
Each character's 3D rig included controls to help manipulate various elements and maintain more 2D-esque silhouettes and poses. Pearl's lovely nose, for example, gets rotated on her face to ensure it never directly points at the camera.
@markcmarino @eliterature @lskains @EricaSouthgate @onlinereaders1 @AstridEnsslin @tamcgarrigan @robmyers @clevercelt @Kevo @DavinHeckman @VRMontreal @dgrigar @ASKarhio @lucidbard @corditepoetry @masterpieceVR @scottrettberg @BrownUniversity @jilltxt @annieabrahams @AndyFidel_ @andrhia Another one up in our XR Story Series! V[R]erse 6: “Her Ribbon Flip” by the fabulous @andrhia can now be viewed here in #3D, #VR or #AR: https://t.co/rnGIyOmCzT [make sure to scale, rotate or teleport around (in) this one to experience the translucence-shimmering].
And here is a look at how I set up the bones for the head and hair. The tilt is controlled by a single bone (purple) and the other bones simply follow its commands (transform constraints). Green bones can also be moved or rotated. Same for yellow bones (used for the hair).
#Battlegrounds has also received a big update! 3 new Heroes, 2 old ones rotated back in, 5 current ones rotated out. 2 new minions, Lightfang nerf, more balance changes, statistics, performance improvements & bug fixes! Read more: https://t.co/Wv5bRLZ6GF #Hearthstone
I have a question @ArtellBlender. Unless I am missing something, will there be a way to make a set of bones mapped to one bone? Example: I have a bot with a human armature with one bone rotate that only rotates the say X axis and an other Y.
How the effect is done: each part has a top and front view, and a "depth setting". The top and front are squished and stretched based on camera height. The top and bottom together are moved based on the depth setting & camera height. It's just rotated as a whole for tilt.
@LivesForBattle — him changed forms, in order to make him faster than ever before.
In one fluid motion that seemed to happen at the speed of thought, he had used his superior strength to rip the Zanpakuto out of Kenpachi’s calloused hand, spun on his heel, took it out, and rotated —