It’s just a cleanup day at work but I’m literally gonna be late bc LOOK

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Original vs cleanup+color

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🐇🎴🎋
after 2 weeks and 361717 hours, 's this was hell to make (scan + cleanup) but it was worth it for decent linework (`ڡ´)

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Still needs some cleanup but he is almost done.
been a hard character to get working in 3D as many of his design aspects are made for 2D.

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Really awesome results from a neat new sprite animation smoothing tool by MarkeyJester. It will incredibly speed up all sprite tweening-you have to cleanup yourself, but that's not the point (all this from tiny frames and some manual input!). https://t.co/2GZ2lv78rh

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P2 of some cleanup exploration. I really hate this model of Stormy... SHE'S IN A BETTER PLACE NOW...
But nevertheless, was an interesting experiment.

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A fully finished subdivision with creases. Should just need some cleanup for now.

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During my usual art cleanups I found these drawings, that were done for one of my old pals, so I decided to share them with you, guys. Enjoy!

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You ever just Make a million Fan characters while watching and its cleanup streams? No? Just me???

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Experiment gone wrong. Cleanup crew required. for Jack Move

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And the color\cleanup version I completed! Sent it to get printed..

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some Hazbin Hotel fanart!! also my first post on this twitter. I've been watching a lot of the HuniCasts of HH pilot cleanup lately and I ended up doodling the sketch of this up somewhere in the middle.

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And don't forget the cleanup

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[ coffee after cleanup ]

late commemorative art for my shirin discord server's 1 year anniversary yesterday and a combo of day 1 & 2's prompts for

i shud be sleeping it's almost 1am here.

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A little cleanup on these, a bit to go next time I have a break.

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At last I join the ranks of "animators who did cleanup work on something and post gifs of it to Twitter". Here's a couple of bits I cleaned up for 's One Jump Man 2 (animatic by ). (https://t.co/gCYm8lRCzP)

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Tonight's is to this lovely pair: The Witch and the Alchemist.

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All my characters that was used in “wings on the wind”. a game I made a year ago for 48 hour game jam. I definitely wouldn’t mind revisting some of these characters and giving them a redraw and a cleanup.

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Gave Verdekonge's art a slight cleanup. Mostly with the line art and its eyes. Twitter's compression might make it difficult to see the different.

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i’m finding i get better results & have less mental friction starting from shapes & silhouette than lineart these days. workflow for that one was silhouette -> rough block in for distance read -> detail & cleanup

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