I was gonna use Maurice & Peckus, but it's really been a while since I did anything with Claude so let's give him some development.

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Well, these are the last 3 OC's I'll be showing off for a while.
I'm not quite ready to show off Kotone fully just yet since she's still in some sort of development.
(Notes: Boss' real name is George, The Japanese translates to "Kotone Miyazaki")

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I keep using up all my will to draw on these portraits and then not drawing for like 3 days so I’m taking a break and doing some other projects. Today was some character development.

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Calla was first created as a very vanilla human at the DMs request.
About 16 years later, she's a half-vampire with a combo of sparkly and shadow powers who is gathering troops to fight a god.
Occasssionally I'm still flummoxed by this development.

wanna join?

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Hi I am Rei!

I am a freelance illustrator specialising in Character Design and Visual Development.

I love Comics, Manga and Anime. I also love playing Video Games and draw Furry art.

Portfolio: https://t.co/hioPb8cq2T
Instagram:

Contact: reicosta.kunst.com

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A thread on Takaya Imamura / 今村孝矢.
Imamura joined Nintendo in 1989 when development of F-Zero had just begun. He worked on the final version of the sprites of the vehicles (which originally had wheels) then made various illustrations towards the end of the development.

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How it started (2018) - How it’s going (2020-21).. damn I feel so proud of my development... and I’m so happy to have a community like you guys!.. I LOVE YOU GUYS! And I hope everyone is having a better 2021!!

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Happy 2021 Everyone, with a new year comes a new update for Salvagers including 2 new beta levels currently in in development. Play the game and leave feedback.
https://t.co/vIJIILVznk Link @ https://t.co/KxyaK5oYsV

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Honorable mention to Maria heckin’ Renard, but that was a later development.

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Maximo 3 was a bit more Zelda -•like with an open world hub. I still want to make that game! I was just chatting with the designer of FF 7 sons about pitching it to capcom again. I was a good team, and the best days of game development.

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“The Art of I’m Oh, So Busy” is the official art-book of IOSB highlighting the visuals and proving commentary on development. It’ll be released this Friday everywhere that IOSB is sold!🍓

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2014-2015-2020
Okay so this is fun! Enjoy two older band pages + two newer ones! I liked that the first one actually had Anna bc I never drew her very often. Also yes that skinny man ... was Drew. 😔 I actually like Drew now, he's gone thru so much development. :,,)

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This is a Toko appreciation post. Don't sleep on my girl she had good character development. 😤

Also, don't look at the scissors I tried. 🙃

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By the Grace of the Gods

A slow pace anime with very little action. Art style for environment and characters are colourful, no bad CGI. Music contains generic fantasy feels & motifs. No major character development. Not a bad show, not a good show, just dull and boring.

5/10

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Indie game concept art
I’ll have some new fanart soon, I was recently brought on as the lead art director on an indie game in its early stages of development. Super excited to be a part of the project!

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Wow, finally I get to participate in
I'm making an atmospheric exploration/survival horror game set on a destroyed Mars colony. It's a solo effort right now and I'm having a ton of fun trying all the different aspects of game development.

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Hi ☔️

I am Danilo Reynan, i do fan arts, create visual identities and i've a little experience with character development...

MyLinks -
💻https://t.co/4ClNQO2Rtg
📸https://t.co/kYheQbIMyj

I hope you like my work 😁

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Hello again I'm Em/Megan- I'm an illustrator and character artist with a love of portraits and design/development. I am currently available for freelance, contract, and hired projects, let's work together!

megan.breiter.com
https://t.co/Vv4i06WWAz

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