A Japanese commercial for ‘Sonic Heroes’ on the Gamecube.

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GAME OF THE DAY❗️

💿 GAME: Dinotopia: The Sunstone Odyssey
🎮 PLATFORM:
📆 RELEASED: 11/2003
💻 DEVELOPER: Vicious Cycle Software
🏢 PUBLISHER: TDK

6 16

GAME OF THE DAY❗️

💿 GAME: Frogger Beyond
🎮 PLATFORM:
📆 RELEASED: 12/2002
💻 DEVELOPER: Konami
🏢 PUBLISHER: Konami

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gamecube/ps2/xbox era backgrounds have this weird quality to them that i really love and i cant quite pin down why

melee has a lot of it

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GAME OF THE DAY❗️

💿 GAME: Scooby-Doo: Mystery Mayhem
🎮 PLATFORM:
📆 RELEASED: 9/2003
💻 DEVELOPER: Behaviour Interactive
🏢 PUBLISHER: THQ

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The orange spice exclusive Gamecube mecha print will be returning to Super Smash Con!

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now listen to me young man, i am talking directly into your ear now. i need you to do me a favor. you will do this for me. i need you to go to gamestop, and i need you to ask the bastard working the counter if they have megaman network transmission on the GameCube.

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Petey Piranha is Swinging!

Got really experimental with this one from what i learned trough multiple tutorial videos. This might be my finest work until now. Hoping to deliver it more like this.

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GAME OF THE DAY❗️

💿 GAME: Mega Man Anniversary Collection
🎮 PLATFORM:
📆 RELEASED: 6/2004
💻 DEVELOPER: Atomic Planet Entertainment
🏢 PUBLISHER: Capcom

3 8

Copy Cat. Been playing the OG Animal Crossing on the GameCube, or Population Growing, or how ever you wish to call it. I love my town already, I have plans to make it super pretty <: I drew my player, and Bob who happens to be my neighbor, huehue.

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Magazine advert for ‘Super Monkey Ball 2′ on the Gamecube. https://t.co/PBVahxSUXK

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Started playing a buncha old GameCube games and here we are

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Here's a colored sketch of my Gamecube girl.

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sorry i haven't posted in a minute! here are a few unused sketches of sinister gamecube controllers from a recent project 🤠

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Animal Crossing for GameCube - KawaiiCube ?? ♡ ♡

Really pumped to finally show off this art I did for The Kei Club zine this month 😎

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for some reason i distinctly remember doing it with this render of an enemy that was on a poster for wario world for the gamecube in a nintendo power issue

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En junio de 2003 e se animaron a experimentar con un nuevo y excéntrico protagonista: Joe, y nacía entonces (el 26/06/2003) un beat 'em up que explotaría todas las características de

¡Felices 16 años

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