//=time() ?>
#EveryFamicomGame 85: 1942
So apparently you can't hashtag a number. I feel like years would be popular hashtags. I guess I'll just hashtag #Capcom instead.
I find it interesting that there's #Famicom games for both sides of Pacific WW2, the other so far being Sky Destroyer.
#EveryFamicomGame 84: #ChoujikuuYousaiMacross
#SuperDimensionFortressMacross
Based on the #anime of the same name. I included the girl from the intro because I thought she was cute.
#EveryFamicomGame 83: #Volguard2 #VolguardII
A lot of the games not sent to America fall under 3 main categories: Cute Character Games, Eastern Board Games, and Shoot'em Ups. I guess Turn-Based RPGs also tend to get that treatment, but they haven't appeared yet.
#EveryFamicomGame 82: #Spelunker
I played this, and despite how many times you'll die from nothing, it's a good time.
#EveryFamicomGame 81: #StarLuster
Apparently you can buy a model kit for the ship in this game. Neat.
#EveryFamicomGame 80: #LunarPool #LunarBall
Space Billiards, I guess.
Games like this make me wonder if a company should take simple games like this and create collections of HD remakes.
#EveryFamicomGame 79: #Karateka
I had no idea I was going to come across the dancing karate meme. I had no idea he even had a game! I can feel the nostalgia flowing through me... #NinjaWorksIt lives on.
#EveryFamicomGame 78: #ThePortopiaSerialMurderCase
I was a bit underwhelmed at the first images I saw of this game, but apparently this is the dawn of the visual novel. This game would eventually lead to all those Japanese dating games. Dang. Good job, Yuji Horii.
#EveryFamicomGame 77: #Ikki
Not the best game, but a visually pleasant one.
I wonder what a Zelda game would look like in feudal Japan.
#EveryFamicomGame 76: #BurgerTime
Ah, classic. There's something therapeutic about drawing a cheeseburger in detail between hundreds of drawings of characters.
mmmm....borger...
#EveryFamicomGame 75: #Pachicom
Welcome to the Famicom... Toshiba? I didn't think they made games. I guess it's just Pachinko, in the end. Fun to look at, not much else.
#EveryFamicomGame 74: #PacLand
The game is well known to the point it became a #SmashUltimate stage, but generally speaking not many people have played it.
There's not much detail I could add without taking away what makes it Pac-Land, so the art is very basic today.
#EveryFamicomGame 73: #OnyankoTown
A cat mother saving her kittens from dogs roaming the streets. A solid game premise, but it gives me weird vibes. It's like Animal Crossing street crimes, and not the GTA kind.
#EveryFamicomGame 72: #MachRider
#Akira reference. I've never watched it but these poster parodies are everywhere.
I actually like this game, I kinda want it to make a comeback because the story sounds neat. Basically Mad Max: Alien Invasion.
#EveryFamicomGame 71: #NinjaJaJaMaruKun
Sometimes I get curious about some of the games I draw for this project. I didn't know there were that many Ninja Kid games, let alone enough to warrant a collection release.
#EveryFamicomGame 70: #SkyDestroyer
It's a WW2 game where you fly a Japanese plane and fight Americans.
I could see why this wasn't released in America only 40 years after the end of the war, but I do find this to be an interesting perspective.
#EveryFamicomGame 69: #KinnikumanMuscleTagMatch / #Muscle
Funny number time.
I cut the pinkie finger on my drawing hand by accident. It's not that bad, but it won't heal unless i keep holding it straight because the cut is on a joint. This may reflect in a few drawings.
#EveryFamicomGame 68: #Challenger
This game is still a good ways out from the release of Zelda, but the graphics in it make me realize that the overworld in Zelda 1 could've looked a lot cleaner. This game has pretty great visuals for a 1985 release.
#EveryFamicomGame 67: #Route16Turbo
#DejaVu meme fully intended.
I looked at gameplay for this game and it looks a bit complicated. I've never seen an NES game zoom into an overworld map. Otherwise, it's just that one Atari game where you drive in a circle.