Ok, Im actually scaling these screenshots properly now, so the quality here is actually what Im seeing on my Analogue Pocket.

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These 3 vs Goku, Vegeta and Broly (DBS Super Hero power scaling)

Who wins https://t.co/cSX3CApAEG

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chris from dbz powerscaling getting that daily paycheck

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So far, 10 characters have been modeled for Godzilla's size felt a bit too small for the roster (and ended up scaling him about 4 times recently).

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DAMN i just figured out Jojolion speed scaling bitchin

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I've drastically improved my upscaling methods

Left is old, Right is new

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here's some examples of what the upscaling results look like :)

and here's the shader code (as a godot shader, but should be easily convertible), feel free to play around with it!
https://t.co/UFcoddjQoq

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With independent scaling! :'3c

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Christmas arrives early for me this year. December 22nd, Arcade Archives Metal Hawk

Namco masterpiece from 1988 with never ending sprite scaling & rotation & a Shinji Hosoe OST

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i got curious to see how pixel upscaling/smoothing stuff (like some emulators have) would look with my art and it's. interesting?? kinda neat

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Okay Jax should be coming to the PBE for real today. Heard some concerns that the ult wasn't giving enough resists in the 1v1 case, so buffed up the scaling a bit.

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- questionable open world design
- no level scaling
- abnormally bad performance
they're the same game

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Scaling and colors for the whole gang

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Tad look down at his hands and was in complete shock at what he was seeing he was indeed changing.

Doing some grey scaling. Wish I had a job doing art for a living.

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that's not how power scaling works... people scale bugs bunny who doesn't have a canon but they still use his feats. also, he sees Mario as an actor because Mario can take many roles as a toon could.

also btw No canon =/= no continuity they're all the same Mario as Miyamoto said

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And using some promts + up scaling

And for example this was at first painted by oil, when I edited it on computer, that's why it has 0.35 eth price

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same perceptually. hash is different.
left = original Unet
right = Unet with scaling fused into qk projection

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Hard to argue that what has done with isn’t wildly impressive. Hes gotten a lot of shit from ppl along the way, but the ecosystem they’ve created & scaling being achieved is undeniably on one of the best trajectories for any project. Happy to be apart of it.

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I trained a model on a number of RTLOL trading cards to see what it could do. The platform has an awesome upscaling feature that makes this task particularly impressive.

Check out the progression here from generation to finished work. Production ready in one click.

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