Another update and now in color! Still many details left and I have been retopo-ing the armor in order to clean it up (it was really messy).
I wont add any folds or heavy details until I manage to finish it in a good clean way.

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Been a month, so here's progress on the Siggy model. Most of the base sculpt is nearly done (had to redo the wings twice). Just finished the painful process of retopology which took so much time because of the mountain of mistakes I made from the sculpting and initial retopo.

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Haven't posted this in a while.

Still need to retopo and do detail work on a large amount of it, want to completely redo the boots too.

Been working on commissions a lot, haven't had much time for this.

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Having the Wanderer’s final concept, we started with the next 3 steps: highpoly, retopology and texturing.

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i box modeled the fingers n toes so i dont have to try and retopo them and i really like how they look...

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Fabrikator Notes: A paint-over test to see what changes I need to make to my Zbrush head sculpts before the retopology step. To the left are the rough models I made and sculpted over!

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Got started on some (very preliminary) retopo for this

I need to come up with a good solution for using curvature maps to push geo out so that crevices maintain lines, but that's Future Xavier's problem

For now I've got some nice variation through manual editing

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Some more progress on my lady 😊
I'm taking a break from the body , retopo'd the snake today and will properly start on that
Aaand the hair next :D
It's been fun

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...and here's the retopo vs the sculpt comparison

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were doing this bro. WHERE MAKING THIS HAPPEN (pls dont judge how crunchy this is rn i'm gonna make it look way better when i retopologize-)

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I even retopoed the head

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Progress on the retopo
I don't need to remake his belt cause I can just use the old one.

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original sculpt: 140,000 verts
retopo: 47,000 verts
now to do some touchups on the mechanical body, and then rig the thing

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5/11 As a 3D modeller in a production, you need to make high quality models at a fast pace.

Understanding the usage of a model is key. If you spend a day retopologizing a head to make the topo 'nice', but the model is a statue, you probably wasted a day.

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Sou artista 3D, sei modelar personagens e assets, noção de iluminação e lookdev, abertura de uv e retopologia, além de ser ilusttador :)

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Stede Bonnet WIP update!

Blocking clothing and retopologizing ~
it's slowly coming along!

https://t.co/x6XQmQzKof

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Been trying to retopologize (is that even a word?) the sculpt but... well.. topology management is not my forte at all. (as you can see) Having real issues with it D:

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