Took the trooper sculpt and tried some new workflows. High Poly/Low Poly/UVs completely with Houdini and SubstancePainter then quickly rigged with mixamo auto rigger and rendered in marmoset toolbag.

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Without field research, it's difficult to get an accurate picture of user workflows.

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The Pug-Particle. I made this silly character as an example for the contest and also to explain a series of workflows in the upcoming tutorial miniseries... In Zbrushguides this week!

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A tiny bit of an environment I've been working on lately to study some techniques and organic workflows. Part of my final art-exam.

Inspired my the closed down Paragon-Game.

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Thank you to everyone who joined me on Wednesday, and a HUGE thanks to for having me on the show. I demoed some texture workflows using this guy here.


https://t.co/utety3nzWf

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Interested in using drones for marine science and conservation but not entirely sure where to start? Check out new review in of Marine Science for some basics on platforms, sensors, workflows and a few other interesting tidbits. https://t.co/MCKS7JwORx

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Atom 1.27 is now available, bringing numerous improvements to your Git and GitHub workflows. Atom 1.28 Beta is powered by Electron 2.0, delivering many performance and stability improvements. Read more at https://t.co/k8lcMQdP5I

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I've been testing some foliage workflows this evening, and this is what I ended up with.

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I sent out tester sets to a few folks and the leaner, reworked brushes for Clip are done. There'll be heaps new, too. About 630 total.

I'm making art to promote the coming update and using the opportunity to learn paperdoll animation in Fusion. Node based workflows are weird!

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This year for the first time at IAMC, we open a new stage for young talent and sponsored talks. We're super happy to publish the first one, by our 'speaker of Love' Leon Tukker : Experimental Workflows for Concept Art and Illustration with Cinema 4D https://t.co/sPujb52met

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Adobe's cutting-edge AI and machine learning technology is shaping the future of work. At we've introduced Adobe Sensei functions, giving developers the opportunity to integrate into their own workflows and apps: https://t.co/HZvVl9nWvA

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Discover one of the most powerful painting workflows within introducing BPainter. https://t.co/LykmFw98jB

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This old clock model would make a great point for you next realistic render. The model comes in .blend, .fbx and .obj format for compatibility with multiple workflows and software suites. https://t.co/oLAig0BUV7

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Checkin out different Animate/PS/AE workflows

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Master enviornment art workflows for VFX and games with two detailed new training videos from https://t.co/i3TDS1qrKc

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Discover one of the most powerful painting workflows within introducing BPainter. https://t.co/G4P3ib2TeT

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Discover one of the most powerful painting workflows within introducing BPainter. https://t.co/Uf0151KHey

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Started working on a digital painting of a young cat warrior.
I actively try to improve and learn multiple mediums or workflows :)

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building envelope - exploring workflows to improve print time and print quality for 3d printing.
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https://t.co/kxh6u2e7jo

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