Trying out different pipeline: 3d modeling -> render -> overpaint. I'm not sure that I loved it much, but at least there was less volume drawing problems 🤔

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Thanks to i managed to resolve issues and our project is running now using High Definition Render Pipeline <3

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Currently looking for paying work in the comic industry. Anyone out there hiring? Artist / Writer / Inker? I got other books already finished in the pipeline, but I’m looking to fill in the gaps.

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“I feel that The Mackenzie Valley Pipeline laid the groundwork for the IdleNoMore movement and the strong activism we see against corporations and pipelines to this day,” says . Read “Like a Razor Slash” in https://t.co/RI02FrGeI5

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MONSTER ENERGY PIPELINE PUNCH(日本版)、本日発売!

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Revisiting an older sculpt I did last year - wanting to fix up a few things and push it through the pipeline. Open to any C&C or ideas!

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Guess who's gotten a lot of done of late? Most from people over at and still a few more in the pipeline I am working on! check my out over here: https://t.co/4L00IeutEh

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Hey - heres my first full pipeline game-ready character! My take on a WoW dwarf.
I was pretty pressed for time by the end so the texture could be waaay better, I'm probably gonna rework this and actually pose her!

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Bond of Passion. A lot of this got done on It was the first real test of the app for my full freelance pipeline (more than just a sketch). Now, it’s even BETTER, and I use it a good amount!

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Check out our sponsor for this year's event!

They have an exciting pipeline of work coming up, come and meet them on the night to hear about Leeds' most exciting startup. https://t.co/Fjlq5gNwiU

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It will be around 1min12 long, full 2D animated on Krita. All 3D backgrounds will of course be replaced by digitaly painted backgrounds.
I've done a few "still frame" render test, to help define my clean-up and compositing pipeline :)

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So exciting! I got accepted into ! I already have some exciting things being made right now, and some in the pipeline! More announcements coming soon!

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I redesigned my pine marten character Pytre as part of some Uni work! He's a little more thought-through and uh, saturated than before. He's designed with the 3D pipeline in mind & I'd love to actually fully model and rig him someday

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First and last(?) look on hand-painted stone with Normal texture and Roughtness map imbeded into alpha channel of Diffuse texture.
For now I will go only Diffuse textures for more retro look and easy pipeline.

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Loads in the pipeline! We’ve got THE EXCHANGE debut issue with , issue 3 of GRIFF GRISTLE with & issue 2 of THE INCREDIBLE BUN with & . First two written by me & , BUN written by just me. V excited about all 3!

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Delighted to be adding to our client list with a new brand development project kicking off today, some exciting plans in the pipeline for the year ahead that will see our work delivering results across their whole estate

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HAPPY WORLD BOOK DAY!

I've been lucky enough to have illustrated some do the most beautiful books over the past few years and there's more in the pipeline. Beautiful and uplifting tales with fantastic morals.
Check them out!

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HAPPY WORLD BOOK DAY!

I've been lucky enough to have illustrated some do the most beautiful books over the past few years and there's more in the pipeline. Beautiful and uplifting tales with fantastic morals.
Check them out!

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Built a little tool to swap Shaders on Materials. Was getting tired of doing it manually every time I switch the Render Pipeline. I thought someone on the Unity forums built the same but couldn't find it anymore. DM me if you want it :)

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