画質 高画質

🚨LIVE: ZELDA DIRECT + YOUTUBE NIGHT

BOOBOO DA FOOL WATCHED YOUTUBE SHORTS FOR NEARLY 2 HOURS, LET'S POINT AND LAUGH AT HER AS WE WATCH YOUTUBE VIDEOS TO HELP AID HER CRIPPLING ADDICTION TO YT.

🔴#taiyolive
⬇️⬇️STREAM LINK⬇️⬇️

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Gente llegue recién de hacer un tramite así que no habrá directo hoy, lo recuperare mañana y de paso hablare sobre algunos cambios del canal con el contenido.


P.D: una jalter de consuelo.

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El tears of the kingdome sera el sandbox definitivo?
Dust podra crear el Banhammer Maestro?

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Apparently today's Mando ep is directed by one of the three directors of Into the Spider-Verse. Should be interesting.

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Hell-o! les dejo la imagen mas importante del direct de botw2, espero les guste! (♡´艸`)

Arigatito!
🐝

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Me looking at u ( i am staring directly at your boobs)

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Currently working as a concept artist for Jak 4 fan project and Art Director for Rayman 2 Remake.
https://t.co/JjQiT3RQQR

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These were the lessons directly preceding this one.

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Its sentient and can communicate, but they do it psychically, talking directly into your brain. Obviously. Because they don't have a lower jaw.

Anyway, I hope you like the redesign! Here's a version with a light backdrop, the colors pop less but you can see more wing details

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de lo mas alucin que podia salir del directo, un ex compañero de prepa? ya parecia un capitulo de naruto lleno de flashbacks

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Avance del dibujo que estuvimos realizando ayer en directoooo, recuerden que tenemos

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🔴ESTOY EN DIRECTO!!!❤️✨
Hoy tenemos...mas ARTE y conversaciones random!! ❤️

https://t.co/KOEtDFvVmQ
https://t.co/KOEtDFvVmQ
https://t.co/KOEtDFvVmQ

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Después de a verme terminado Trigun Stampede me fui directamente a ver Trigun del 98, todo va de maravilla 🌞💛✨

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It looks like Tumblr is trending again, so here's your friendly reminder that I have lots of other places you can find me at!!

Check it out here: https://t.co/dJe4erjOar
Or check out my blog directly: https://t.co/rtIixCKzFn

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day 24 studies

asaro head lighting study
I saw a good ref from artstation with a rotateable 3D head and light.

on head no 3, the slight gradation really helps give the form shape, for when the light is direction is almost perpendicular to the normal of the face plane

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I kinda missed it but hi I’m a concept artist and art director who loves historical settings and wildlife

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Nothing really crazy and not too different from Live2D. I used a couple of mesh deformations using Godot's Skeleton2D system to make the head move. The arms are just Line2Ds that have some tool scripts to direct them. Then the pixel shader is applied to everything.

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