lo mismo pero en version c4d
export: by me

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Working with Blender for the first time, and I wanted to get a rig of Kaiser using FFXIV exports. Very happy with the results! There's a few texture issues in Blender, but they polish up nicely in Unity.

Have a side-by-side comparison of his concept art and his model.

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Have a Nice Day! ニューアルバム「DYSTOPIA ROMANCE 2021」アートワーク、デザインを担当させていただきました
https://t.co/qdBAA4xQ37

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exported HQ version - anyone would like print/shirt of it or in similar design?

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Tweaked some values based on the feedback I've received, quite happy now. The whole rendering and exporting process is automated so I can just start creating some basic models - expect this free asset pack soon!

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export testing, def reposting art so feel free to ignore

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The colors Washed out a bit when I exported them, but I told you it was over with! :D I'm happy with this being a first attempt!

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THe cool thing about doing my animated art is that I can export image sequence and be in love with each frame.
My art is one sexy beast.

https://t.co/7GDnseQYfI

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exporting any of my blender files into unity moodboard:

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conoci un programa bien chidoris que hace fondo animados, Ryu otra vez se esta ahogando, no se como usar este programa pero esta chido
con musiquita de fondo, no pude exportarlo, solo grabe la pantalla

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A1. Also really like It had drawing and animation tools built in And you can export your work as a gif.

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How many of you have wanted to do this to your computer💻 I've had to hold back when my computer refuses to export my comic panels😡


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And there she is! Song of Broken Pines, ready for export.

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(Screencaps instead of proper exported images because these ref. sheets are unfinished)

My not-yet-started webcomic, Manifest your spectre, will feature Opeyemi, Tate, Maud, and Petra. They are alien wizards with spectres (cough cough JJBA stands cough cough) who fight cops.

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the object is still generated in the browser, and exported as a (chonky) OBJ. i have some tests generating the same geometries in python inside Blender, but i still prefer ES6

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Image 3: painted background, and 3D renders to get the lighting reference accurate
•Image 4: rendered in blender, exported to for extensive paint-over to add atmosphere, background, smoke, etc.
•
•

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Today I learned how to export Temtem models. Fucking -finally-.

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Finally got home to upload Wheein's birthday artwork😂 I have finished this last month but totally forgot to export the files

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Karna banyak yang Bantu jawab masalahnya Di time-lapse, yauda aku export aja time-lapse nya Dan ak matiin, Masih wip dan terlihat jelas struggle sama rambut hwhwhπ_π

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So im finally trying my hand at exporting some of my timelapses :D
I always love watching these so i hope you'll enjoy seeing my process as well ^^

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