Sculpt practice with blender continues. Todays goal was a fullbody character with clothes and simple textures.

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Trying to work on skin textures.

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Last preview of Logan. Still fixing the shades and highlights. I also had to put more detail textures.

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Art project update: I'm going to paint the wall trim next and then do another pass on refining textures.

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Test bakedown. A bit grainy, but nothing some texture work and manual normals painting can't cure. Should look OK with textures.

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https://t.co/q1CGPOoO8h
Aguni, a boss from "Dawn of Sorrow", its mostly a test for lighting and magma textures. I loved making the lineart

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Quite the difference! improved a lot still have to do the retopo and bake textures.

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"Glitched" is my new pack of 50 high resolution, abstract glitch textures.

https://t.co/hf9aHYXbOy

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Levant, Axel, and Bahn (Hexyz Force). Experimented a bit with brushes for shading/textures.

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More Silent Hill baloney, experimented with textures.

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Haven't shared an update since I started my high poly bakes and textures. So here is my latest WIP.

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Just a bit of overhaulin' some textures...

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Guess who's back from holidays?? :D
Sketchbook page 48, filling some with textures.

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Delphinus is a collection of 20 experimental light textures. https://t.co/JyxbWP7UDT

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J'AI PUTAIN DE TERMINÉ (... enfin en gros) ! \o/
Je mets les versions avec et sans ajout de textures.

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Lovely piece by Marcus Butt, who creates by applying his extensive range of scanned

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Textures, props, textures, props, textures....

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Textures blocked out. Nezt on to refinements to sculpt, topo and textures. https://t.co/CQFUrQEkVE

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Selfmade character for my exam in Made with and self painted textures.

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