画質 高画質

pushed out a new version for the wol shader that adds a brightness slider for the face acc material, was a compromise I came up with to fix eyebrows on certain characters looking dark while others looked normal. also pushed out another colorsetter update with some adjustments. https://t.co/q632oCYT6M

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I made some adjustments

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She lost a bet and had to let her sister make some “adjustments” to her suit. Not very practicle, but….

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Made some adjustments😂

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like seriously lol,,, i only made a few minor adjustments alongside the hair (gave her cuts on the shoulder of her jacket and removed the useless garter belt) but the hair is a HUGE difference in giving her a good sillohuette.

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Some TMT adjustments.

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I wanted to try out the Averaged Normals method on a model that has "normal" topology and I think it turned out well! I made minimal adjustments to the original topology and just averaged the normals for each zone. It took about 30 mins total

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repost bc i forgot twitter sux so i had to make some minor adjustments https://t.co/bNVpYqsKTq

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new character coming soon. what do you guys think? its my last chance to make design adjustments

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Not sure the shadow colors yet but I'll make some adjustments tomorrow.

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Let's do some adjustments and physics for the scuffed hat OvO'

Join the comfy chaos: https://t.co/IjXrjI5Wro

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Getting everything right on a commissioned piece is important. I'm happy to tweak details so that the client is satisfied. Here's an example of some last minute adjustments to get things perfect on a on a D&D commission.

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[RTs help me so much!💜]
Andd Tomo is done !!🐱

He needs the most adjustments out of all the characters, but his pattern is finally here ~ \(=´ω`=)/

We’re on our last 24 hrs of the campaign ! I can’t express how grateful i am💕 TY !!

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I'm happy to announce that I am opening Re-Texture/Texture and Model adjustments commissions etc again! Texture pricing depends on complexity and time it'll takes to complete said task.

(Model adjustments are basically weight painting fixes or attaching Armor to your Model)

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made some adjustments

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About my process when creating the series on :
I iterate a lot on the GAN AI phase. Then I do lots of manual adjustments & tweaks on colors, comp, face details, textures,.. I would say the resulting piece is 70% directed AI and 30% manual work 😊

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“A-Wing Fencing Helmet.
From seen in Phil Szostak's The Art of book. Not pictured: multiple weeks of adjustments to the length, height, width, position and mechanism of the blast shield...” - concept modeler

https://t.co/WEh6r4uBtS

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The Liquify sub tool was added to the Blend tool in Clip Studio Paint Ver. 1.11.6! Nudge and make tweaks to the size of your character's face as if you were painting with a brush for simple last-minute adjustments to your illustration.
More details here.
https://t.co/a8T4AsUtu5

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Hes almost done
all thats left is to wither the ears and maybe some adjustments to the endo,..,,.,.
wayy better than my old springtrap attempts, god lmao

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Super Gogeta

Made some very needed adjustments to my drawing process. Hopefully this new process wont burn me out like before

This drawing took me 2hrs to do. Huge improvement from before

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