Also, using straight black for the lines i wouldn't always recommend either, but a dark color is good. Dark red brings out skin tones a lot. and there's a lot of people who would draw their lines, duplicate the layer, add a blur and put it to multiply. Adds some AO ex:

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HAHA FAIR to dip your toes in i would suggest doing this for a while!! shade with all one fairly saturated color and then set the shade layer to multiply and adjust the opacity, and play around with overlays if you like too, don't be afraid to try all the colors on the wheel lol

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Work in progress, still adding colors
(Multiply + screen mode) using a mouse not tab

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It's super interesting hearing ya'll's processes a bit bc it's different than mine but we are all aiming for similar styles, ya know? For cel style work, it's usually a bunch of multiply layers, overlays, screens, and using layers as selection masks etc

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Na verdade é bem simples meu anjo, você pode pesquisar por texturas no Google e fazer o desenho na camada multiply (por cima, onde a textura permanece visível) ou adicionar a texturização nos filtros prontos do Photoshop + granulação, eu usava bastante antes de criar as minhas:

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And now, Leon, by . I've started leaning into using one multiply layer to shade, it's a lot faster than doing unique shading for each color and looks good to me

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Then, I pick the color that white became and place it where I want to shade the marked areas. I then put it as multiply (you can also use overlay for a different experience)

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Few more changes. Using multiply a lot more now. move over, overlay, make some room.

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SO i have finally learned how to use the multiply and dodge tools in medibang

anyways, this is one of the pierced anime/game guys I like.... Its kinda sad that the two cool pierced fictional guys that I like are from lewd things, isnt it? maybe I should get a life :')

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testing out stuff with multiply layers

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I use blending layers. For shading, I usually find a color, based on the color of the lighting in the environment I’m drawing them in, shade, then set that layer to multiply and adjust the opacity accordingly. Same with lighting effects but set to glow or overlay

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A kinda cel'd Calida. Just wanted one pic where I could see if anything I picked up with the other approach could be applied here. Mostly just color selection I think.

Chair shading is done with the old deep purple multiply layer though

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uhhh so I kept fiddling a tiny bit with transparencies and overlay/multiply layers. do not look @ me.

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2017>> Basically my first understanding of a multiply layer? I switched to Autodesk Sketchbook and is much more fluid than medibang. I included more photos bc 2017 was the peak of my improvement! I was deep into musicals now..still a finger user!

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blendModeを描画ごとに変えるのやってみました.おそらくMULTIPLYなどのシステム変数の利用が,setup,draw関数内の利用に限られているところが原因かもしれません.https://t.co/7mLQoIqeXB

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Hi im Kyo/ Nebby! Im a Black, multiply disabled queer and trans artist and I like making cute things!
feel free to check out my twitter as well as my newly opened webstore: https://t.co/ABMI0J0nwQ

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ok but look at the difference multiply and color dodge make

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i guess this is it??
(brushes : hard airbrush - niko rull - 6B pencil)
just have to get used to overlay/multiply/color dodge layers for shadows, lighting, and color splash

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