画質 高画質

Ok, I stumbled on a pretty cool art style now. Here, I'm creating pixel thin lines from contrasts in my procedural normal map. I should probably move to a bespoke contrast texture (to get more deliberate control over the lines). But I gotta say this looks pretty promising.

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[Deltarune]
"I'm Going To Procedurally Loop My Dialogue Now"

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PAL preliminary random arm results when testing early procedural iterating.
🦾🦾🦾🦾🦾🦾
with for
🤖

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Yet another light baker. Actually does some ray marching, but still pretty ad hoc.

The textures are:
1. Normals (procedurally painted in big chunky strokes)
2. 3D Signed Distance Field
3. 3D Ambient Occlusion in positive and negative X,Y and Z

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Another year, another

I'm Milan, a game artist with keen interest in colours and proceduralism ☺️ And always focus on the big picture.
I Work at as Junior Technical Environment Artist.

And lately started diversifying into more areas of game dev.

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sometimes the only thing you need is
✨procedurally generated decks orienting the shore✨
you know??

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