Words cannot describe how much more appealing sally got as we moved away from the 90s holy shit

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At one point in time I considered making Alice's hair red. I tested by taking an already existing image and coloring it in. I also changed her eye and belt color to more mix the change.

But in the end I felt as if this version didn't fit Alice's character or was that appealing

0 0

What is it about a group of friends who share one brain cell that is just so appealing?

3 12

I unno none of them look appealing.
(lmage irrelevant)

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I was to give credit when credit is due. Stephen Silver is an amazing artist. He's good at character design and knows how to make it appealing. Unlike Hartman where he think that adding random color splotches and/or Gaussian blur would make a good background?

0 2

separate post of my stardew valley oc, because the cropping with multiple images turned out super unappealing

3 16

“Ever since I first discovered the album, the title ‘Crystal Planet’ always evoked such vivid imagery in my mind. The thought of a crystalline world, a landscape of shimmering shards in majestic organic formations, was endlessly appealing." (1/4)

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Excluding Zhongli, Beidou is my favorite character. Really appealing play style and a badass!

16 59

The art and character design by Josh Burcham in the new IDW Beast Wars series is so appealing to me. It's a big stylistic swing that I really appreciate. Would love to see more like it!

3 34

I miss Reaper's ammo belts. They were a very distinct part of the OG design. Even without brandishing his weapons, you'd know he uses a shotgun. Also the chunky shells have a nice rough feeling and add an appealing red accent to the design.

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Hi! I’m Carolina, a Brazilian VisDev artist and illustrator living in the Bay Area. I come from an Animation background and I love to create expressive, appealing characters in colorful environments ✨✍️

0 25

Why do people still mistake ugly low poly with PS1 graphics? Most character models in that era didn't look so half-assed and the devs would usually work around the limitations to make the model appealing. Like this here is just one example but it's been bugging me for a while.

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misc art since i haven’t been making anything new as of late
it’s not really as
appealing as it used to be

1 5

Made for women's gaze or not, that hasn't stopped yaoi artists from making them appealing to women, at least for Sephiroth.

Thing is, I'm an FF7 fan, and I know this shit's been around for literal decades. Would not be surprised if Shulk had a similar treatment. https://t.co/tCwKwogxJE

0 1

The point is appealing character design. The question of why would they use simplicity in their design. It's not just because its easier to animate (which it is, allowing more movement) it also expresses character effectively and in an appealing way.

0 0

First of the tie-ins and whilst I'm not hugely into X-comics this one does have a really cool premise that I can't really sum up in a tweet. Suffice it to say I'll be giving this a look, if only for the amalgamated characters (which is the most appealing aspect of this event tbh)

0 1

Reignited Trilogy and Dawn of the Dragon are the most visually appealing Spyro games

0 2

idk if anyone had noticed but i'm changing back the way i draw eyes to how i used to in 2016! just because it makes my characters look more appealing idk

1 5

So I watched 's recent reaction to the latest episode of SML , which had to use the human puppets due to a supposed "Cease and Desist" from Nintendo. The biggest complaint Dab made was that their designs are unappealing. Which I agree. So I tried redesigning them.

7 53

i'm on board with you with this. the expressions on the recent offical daki aren't nearly as appealing and even with my spending habits my heart wasn't aligned with my wallet. Chris is at her best when she's confident or dorky

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