画質 高画質

unknown | sw:346 sh:346 b:21 o:11 p:2.7782 l:2.2194

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gingko | a:9 s:2113 d:0.4757 w:156 ns:3.9836 np:9.7984 nb:7

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Probably my favorite blooper during the PAL design process was accidentally using a skin material instead of metal.
🦾>💪🏽
With at

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So, this is not the style I'm going for with this, but I though it was interesting. Now properly UV mapped, I can procedurally paint my procedural islands in world space. Here, I'm just painting the normals back on in blotches, transforming a low poly look to a sculpted clay look

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drawing-machine | loop:34346 a:3.005 b:9.005 p:6.005

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gingko | a:8 s:2970 d:0.3702 w:78 ns:0.3432 np:4.1500 nb:12

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