got a lot of stuff to still add but new model is getting there. Finished the base mesh of the shoe form need to retopo the shoe and paint the textures.

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i guess that's the mesh, that was a lot, like i havent been this tired about 3d modelling since mirai 2016 and i remember not wanting to touch that module because of how hard it was to make, im kind of excited about rigging him, but god i do not want to texture this

0 3

stress relief doodle; can't decide if I like it more with or without the halftone filter so y'all get both

what ever happened to mesh jackets?? I miss them

4 5

🌸NEW UGC CONCEPT 🌸
🌸Ruffled Sakura Bag
🌸1,032 verts
I am aware theres a hat that already exists thats very similar, so if need be Ill alter the texture and mesh and turn it into another flower 🌻

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THANK YOU ALL FOR COMING OUT TONIGHT! You guys rock! New Schedule is underway! Gonna take a little bit of getting used to! But! Lots of progress! Going to be finishing up the base mesh next stream, and onto Export and UV layout!

0 2

Made a higher detailed version of the fist mesh to print. I *think* it's coming along OK. We'll find out in a couple hours.

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So I’m probably doing this all wrong but i was able to extract a mask of the scalp with thickness and just pulling the mesh around.. but omg

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Masks are required for all staff and guests ages 3+. The face-covering must be uniform, not made of mesh or other fabric with holes or other openings, visible gaps in the design or material, or vents. The intended nature of the material should be protective from virus spread.

3 8

In 2018 I spent a considerable amount of time badly sculpting a very bald and scared looking Ron Perlman on a base mesh. 2020 I made a whole character from start to finish. Still a lot more to learn though!

2018 > 2020

1 4

I got from not even remembering how to select the right object in Blender, to sculpting a solid head shape for her unique facial anatomy. I'm actually really pleased with this!! I had also modeled a basic body mesh for her yesterday evening

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Uzaki-chan
(and her not so sugoi dekai tshirt)
(i still dunno how to use the mesh tool)

3 20

Houdiniブログ:Labs Thicken/Voxel Mesh/Measure Curvatureノード
Labsツールを使用すると「メッシュに厚みを付ける」「ポリゴンからVDBに変換し再度ポリゴンへ変換する場合」「モデルの曲率に基づいたポイントカラーの生成」など簡単に作業を行うことが出来ます
https://t.co/ZagXgccHa4

4 10

左female_skeleton.mesh
右human_female.mesh

こんなところに落とし穴があるなんて普通気が付かねぇ
1年以上MODこねくり回して今やっと気が付いたぞ・・・

2 10

Another wip for my new stylized model, i cleaned up the body mesh of my monster girl model✨

When i want to share a screenshot without having to render or crop anything i like using the OpenGL Render Image option 🤗

4 27

Experimenting with Normal Transfer to improve hair and cheek shading. Hair is transferred from flat plane before being wrapped onto head. Cheeks have their own mesh with few points to keep adjustments easy. Nose is not effected and needs work.

3 20

Recent comish for ! It took a really long time, but I think it came out quite nice ^^

This was a rework from an older model. (Before is on the left, after on the right) She was given a custom tail, ear, and jacket mesh and general refresh!

1 2

There were a lot of games that inspired me... Chrono Trigger (SNES), Castlevania SOTN, Streets of Rage (Genesis)... Coming to think about it now, my pet project is kinda a mesh up from these 3 games...

0 2

I finished my personal project! Sci-Fi Landing Pod.
All modeled using Weighted Vertex Normals and Mesh Decal, techniques used in Star Citizen. Hope you like it! 😄

https://t.co/eUjMwo4W00

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cannot stand yall
also no, wearing a mask with your nose sticking out doesn’t count
wearing a mask on your chin doesn’t count
“”mesh masks”” don’t count

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gonna make the face look like stylized 2D, but the body's basically done now.
the weight paint still needs a little work, but the mesh is finished

1 13