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When drawing various angles around the waist and hips
《example ❌& example⭕️》
messily drawn topdown hina to practice different camera angles than my usual
Zenith - sharp and harsh angles.
Silpha - soft, elegant and wavy.
Marina - unrestrained badonkers. https://t.co/qbREwxLX8B
No physics yet, but the body and hip angles are coming along nicely. :3
#l2d #live2d #vtubermodel
Here you find a comparison between the leg's anatomy and a simplified version. On the see, you find a fully detailed ecorché, and on the right a stylized version built from blocks that can be easier understood and imagined from different angles.
Update on Skeletyl/CharyNano Thumb. With hand model, I think I have the cap sizing and sculpt angles down for the initial trial and I have some idea on the dish now that I've play around with the new params for a bit.
Made some new renders of old projects!
@marmosetco is a TANK with how RTX was handling all these sculpts in the same scene. Approx 70m triangles + lights, VRAM was getting toasty though...
Glue is my friend I love Glue 😭😭😭 This is how I did the angles instead of using a warp deformer
@Volex_Exolon @Slastar91 I think my problem is that it's lightning that comes from down and from many angles :')
QRT WITH FACES !!!!!!! NOOOOW!!!!!!!!
i promise i don't have sfs it's just hard to tell w these angles https://t.co/NpvhzkOrpK
Obsessed with this image of papaw look how shaped he is like look how triangular there’s like 17 fuckign triangles in there it makes me giggle and kick my feet the only way this would be better was if they gave him some bigass spurs