画質 高画質

The final export of the video ended up being 80gigs. Uploading it to youtube is gonna take a hot second.

While I wait, Imma rest my face on the floor here for a bit

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RT
Matt Wuerker
GoComics: https://t.co/VyAnP1wjhf
Staff cartoonist and illustrator for Politico: https://t.co/pCD5XAoxas

🔸 'I Miss the Old Days When It Was Democracy We Exported,' 10 Jan 2023. Matt Wuerker, Politico.

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Here’s quick timelapse
Other parts of the process weren’t recorded cause I didn’t know I had it turned off when I exported the video 😔

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THE COLOURS HAVENT BEEN EXPORTING PROPERLY
Idk why this keeps happening 😭😭
But here is some art anywayyy

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Im so glad that the werewolf is working. It has been cursed the whole time I was working on it. The strangest things happening after i would export from blender. Just some VRC bodyhorror

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well rn I'm a full time in art/artist ... I am an Architect and have experience in Interior design, retail, import/export of everything related to furniture and fabrics...
Here are some Art pieces of mine👇(already minted and some sold)

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🧵/7 ... Next step was to export all layers to Photoshop.

I then created 777 over several weeks. I would be creating Beavers for hours, all while marking them as done on the spreadsheet once each was created.

777 CREATED 1 BY 1 ALL BY HAND ... NO GENERATOR

Link ⬇️

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When you export AVI videos for a c*mmissi*n and that together they take almost as much space as the entirety of Sonic Frontiers

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I noticed that my Himeno Makima picture had a very low resolution due to OneNotes limited export options. Here is a better picture :)

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Making SLICY w ✂️

It's a tiny tile-based image editor for your browser with a quadtree grid and PNG and SVG export

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ZP-30B Primrose-2 light export stealth fighter

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ok i actually learned how to export from the iPad and I finished this
honse

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This is a 13395x1000 PNG file,exported from an SVG made on Inkscape.The vector shapes are sourced from my personal observations regarding the intersection of body and language, created using prompt to image tools, scanned acrylic paintings, and digital paintings produced in GIMP.

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[956A] Fokker D.XXI

Netherlands their own homemade fighter. Designed to be cheap and simple in production and maintenance.
Suggested for export to countries that cannot afford expensive "modern" planes.

Done in May 2020, updated in January 2022.

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Drop refs so I can scrungle your characters

Will be higher quality than this it just exported fucky I swearr

❤️🔁

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(*'ω'*)目が変わるのでなかなか新鮮

コイカツVIDEOEXPORTでSD画質で出力  Stablediffusion WEBUI、ABYSS系学習ツールを用いてSTR0.06 CFG21 SAMP77 呪文は略 その後連番合成動画編集
https://t.co/12zKuE0dhM

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it took 3 hrs to export this and it's still messed up T_T
but we makin progress 😭

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Been working on a piece that I can’t share yet 👀 So here’s a discombobulated bouquet of randomly isolated elements exported and rearranged entirely out of context instead 🧐

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I found a solution to my vertex normal problem
All I have to do is triangulate the models when exporting them to Substance Painter
For whatever reason C4D recalculates normals when triangulating causing these artifacts
Fix vs no fix

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