Le Up air (avec son hitbox criminellement grosse) permet de juggle un adversaire, ou de confirm avec un true shoryuken ce qui peut tuer tôt. Il tue aussi de lui même à partir d'un certain %. Les Ryu plus aguerris peuvent l'utiliser pour dragdown leurs adversaires

0 2

Le dtilt permet, comme le utilt, de mettre la pression, et de catch les rolls au ledge. Il a une portée et une hitbox plus permissive. C'est un outil très utile en combo et au corner, pour conditionner l'adversaire à ne pas roll. C'est aussi le meilleur confirm des shotos !

0 4

Le strong utilt, c'est comme le pjab, mais avec du knockback et une hitbox légèrement différente. C'est un anti air assez violent qui permet de retourner dans une situation de neutral. De plus, si vous le cancellez avec une focus, celà peut faire des gros dégâts au shield en face

0 3

Le gros jab de loin est un coup de pied circulaire. Il est généralement utilisé comme un anti air, ou bien pour poke tout en gardant un minimum de distance avec son adversaire (en plus téma la hitbox quoi). Un des points noir de ce coup est qu'il tue assez tard

0 4

saja's basically got volcanic viper with a bonus butt hitbox.

7 51

Frame 9 spike which can either lead into confirms on the ground or just fucking kill if used as an edgeguard. Not a huge hitbox, not safe on shield and has noticeable landing lag. But the strengths of it are pretty good imo. Decent move

0 0

Castlevania 3

6/10

I really had an annoying time with this game lol. Not bad by any means but I found the bosses to be terrible ( with also terrible hitboxes) and a lot of screens with annoying enemy and trap placements that just made the experience more annoying then fun.

0 0

PS4. 2 things tho:
-It's me pressing the buttons too early
-I'm not looking to invest in a hitbox atm

0 0

correction: 1 and 2 have the huge hitbox, only 3 has the more refined one

a better example would be the axe armor but i do not feel like getting to stage 12 for a showcase

0 2

2泊3日の東京出張行ってくる👍

webが専門なのにYouTube配信やら撮影編集の機会が増えてるぞ❓

今回は高田馬場ミカドに行くんだ、、❗️絶対にだッッッ❗️

忘れ物はないな❓

pc(ゲーム用)ヨシ!
hitBOX ヨシ!

2 18

Fr, unless Roy hits this tiny ass red hitbox it just kills later than Chrom's.

Like, Roy's Sweetspot kills about 16% earlier than his middle sourspot near ledge, and Chrom's entire Fsmash kills only 10% later than a Roy sweetspot. And I'm talking killing at 60 vs 70

absurd

0 3

Despite not actually using his sword, Lumen's j.L has a fully disjointed hitbox, meaning it wins in just about any air-to-air interaction. This also means it'll usually counterhit, allowing Lumen to land and continue the combo at most heights. Otherwise serves as combo filler.

2 8

shulk up b starting hitbox: fucking huge, doesnt connect with perfect spacing
cloud up b starting hitbox: tiny, never misses even with perfect spacing

0 2

I can IAD more reliably on hitbox now! I still can't do reversals to save my life, but I'll get there

art: @/Fleesveon555

4 42

With the new Street Fighter coming out, I figured I should go back and make sure the hitboxes were still optimal.

0 1

Last—and certainly not least—I'd like to thank Boss himself for these two! I wanted art for my hitbox controller, and Tos delivered with these delightful chibis! They're so adorable, and they make me fantasize about Nabby and Bosa appearing in a game one day!

0 6

three days until my hitbox (supposedly) arrives

3 19

“Uh oh! I haven’t thrown out a hitbox in the last 0.7 seconds!!”

0 2