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CW bones
Results of last night's cloth deformation tests between working on new stuff.
I think I'll use this in future stills, but I have yet to test it in an animation but my guess is that it will go apeshit as soon as the rig moves.
New vore animation drops in about 6 hours
Skeleton Deformation Animations in Synfig Studio
#drawingaday #gif #Pose #kapwing #sketch #synfigstudio #synfig #animation
Wallace Polsom, "Ask Me No Questions XC" (2021), paper collage, 16.8 x 22.6 cm | https://t.co/DWsKsHHVH1 #papercollage #collage #collageart #art #artistsontwitter #contemporaryart #askmenoquestions #surreal #surrealism #deformation #defamiliarization #celebrity
#hobbystreak Days 226 and 227: Been working on modeling this cartoony looking fellow! I'm really loving the Nomad app for sculpting. It does need some mesh deformation tools but they've said they're working on that apparently.
Artfight Revenge on Papryczka03 of their character "Rahela" who suffers body deformations from her corrupted human/raptor DNA! This character is wicked cool and I enjoyed drawing her! #Artfight #Artfight2021 #BodyHorror #Dinosaur #ark
I'm alive! But the heat is literally killing me.
Here's a mini WIP for another very big and tasty deformation! 6w6
I've been getting a lot of inquiries, so here's a little tip!
This is an extreme example, but if you're using pixel art × Live2D, it's better to use less deformation and more multiple scrolling to create a 3D effect, so the pixels don't get squashed!
Wallace Polsom, "Ask Me No Questions LXXXVII" (2021), paper collage, 22.7 x 30.4 cm | https://t.co/bSvCbMFnZL #papercollage #collage #collageart #art #artistsontwitter #contemporaryart #askmenoquestions #surreal #surrealism #deformation #defamiliarization
The Nioh 2 cat thing is truly the horrifying creature we should be striving to breed into the world
Like pugs but without the snorting thanks to skull deformations. We tried and failed, doesnt mean we cant succeed now
@MMDLOIDInc (Just to give you an idea) Remember faces usually are made up by loops. Following the flow of it makes it for a smother and cleaner finish and best suitable for deformation~ (2nd pic is by HazardousArts)
felt cute, might delete later
anyone put your models in weird poses to test out their deformations? no? just me? I don't even have any bone constraints yet, messing around in FK is fun enough ehehe
Also doing a few more things for her rig. I've added simple(but effective!) automated shoulder rotation, better pits, improved boob rig (with nipple pull/push), improved leg/butt deformation, lots of stuff.
@MattheRabbit
He is Rüdè. His wear is light green outfit.
Normal and deformation version.
It's not weight painted yet, so the deformations are janky, but I accidentally learned how to save poses into a pose library. :D
#b3d #blender #3dart #3D #digitalart
@mloi_3d sure! Its pretty straight forward, just a tad tedious. I start with just blocking it out and dynameshing a lot, then ill split out the different parts, zremesh them, add thickness, and set up polygroups so I can polish with them in deformation before I subdivide and sculpt
Reupping... My first animation using NIMA in 2015. Showing that it can stand toe-to-toe with Spine's mesh deformation!