Alien Vendetta / Doom II / Vanilla / 2001-2002 / MAP01-MAP32 / by various authors

This megaWAD set a new standard for vanilla architecture, detailing, and difficulty. Its Hell Revealed roots juxtapose punchy, large-scale layouts with enormous, fascinating adventures.

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A little personal work as my last art of 2019 and new art of 2020. I never had a chance to let two of my fursonas, Izzy and Megawolf, interact with each other, so here they are celebrating the year 2020.

Happy New Year, everyone! A whole new year of adventure awaits!

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https://t.co/9SzRZX2rKR

Entryway / Doom II / Vanilla / 2000 / MAP01 / by Joe Pallai

The first level from an unfinished megaWAD that the author was going to call PUREDOOM. It's a short, punchy kickoff with an early and incredibly dickish cage / crusher trap. Have fun!

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https://t.co/rY1PLsiIE7

Extra / Doom / Vanilla / 1997 / E3M1 / by Angelo Jefferson

A single, bonus level released between Angelo's episode and Number One Kill: The Next Generation megaWAD. It's a Hell / tech fusion with action heavily favoring the regular shotgun.

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Get your pictures cartoonized and printed on a frame or shirt..
Contact: 0844950706 for more information

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2 headshots of my fursonas. One being my main and the other as my alternative. Megawolf and Izzyink.

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badge commission for megawate on telegram !
thank you so much for commissioning me !!

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Reupload because sleep deprivation and double-checking for mistakes don't mix

Evileye-chan is 's creation, please make sure to check out her awesome and For Honor art (and go play the Japanese Community Project megawad too if you haven't already)

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https://t.co/TQrN2rL7jy

Doom the Way id Did / Doom / Vanilla / 2011 / E1M1-E1M9, E2M1-E2M9, E3M1-E3M9 / by various authors

From 2010-2011, the community produced more than a hundred levels. This megaWAD consists of the ones chosen to have the closest feel to the original Doom.

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https://t.co/Tb3pt0BS6Z

Memento Mori II / Doom II / Vanilla / 1996 / MAP01-MAP32 / by various authors

Between the music and the maps (and the custom textures!), this is my favorite '96 era megaWAD... in spite of how well hidden the SSGs appeared to be back when I played it.

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My megawad is on IDGames! Go play it if you like challenging maps. It's GZDoom & PRBoom compatible. https://t.co/VtmyIEFb7p

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https://t.co/eEPCwtniJz

No Quarter / Doom / Limit-Removing / 2002 / E1M3 / by Will Hackney aka "ArchVile46"

A teaser from a forever unfinshed megaWAD. This is an expansive and quasi-realistic base level that features a sports complex, living quarters, and a subway network.

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if just having map fragments and scraps lying around counted i'd be well on the way to the Megawad In A Month ideal

screenshot entitled "when speedmapping robs you of subtlety on day three"

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Here's a more updated look for the digimon from last night! Their name is Samegawamon, the Ray Digimon. Their bellies are soft, but their backs are covered in a coarse but strong leather. They hide in the sand at the shores of the Digital Ocean.

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The latest version (v1.21) of SIGIL, the free megawad for the original DOOM by John Romero, is available now and features tweaks, fixes and some big level changes

Download it here: https://t.co/oYmcci2dRQ

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https://t.co/EmrPHH5oB6

Hell to Pay / Doom II / Vanilla / 1996 / MAP01-MAP32 / by Wraith Corporation

Some crazy things to see in this long, narrative based megaWAD. Also some cheesy '90s 3D-rendered sprites. The picture of Planet Hell looks just about beautiful, though.

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A small idea my friend had shared with me to draw. So here's Mega being a Megawolf. Get it?

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Drew my old fursona Megawolf in a new version. Yeah, he touched something and didn't like the smell.

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I'm Jimmy. Composer/level designer.
🔸Lead designer on "The Adventures of Square".
🔸I make megawads for fun. (Pictured: Jiffy Bag, Faithless.)
🔸I wrote all the music featured Doom's 5th episode: "SIGIL".
🔸I also do music for short films.
https://t.co/wzxPmaJqu0

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