Anatomy by memory 🤔... Now go check on some fuzzy regions.

Still don't understand why all videos will have you sculpt some separate meshes... I can't even conveniently add any parts while sculpting. I can't see my keyboard. I literally just used clay brush ALLLL the way.

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Recently I found faster tools for doing the same process, using Photoshop and even Photomosh's light distribution meshes. It creates a height map from the image which you can use to pull it out into an extra dimension

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The models don't just look the same, they are the same (even the size is the exact same). I even checked a random point on both meshes to see if the coordinates matched up. People just don't understand that a game, when made 8 times, by greed, is gonna be the same (but worse).

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Having some issues with my meshes that need fixing, but it's late, so I'm gonna print off a couple little Pochitas just to see how they turn out!

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"Well potions are like medicine, they're made to serve a purpose not taste good."

[Sure enough, moments after drinking. Shy guy would sprout two long ears and a tail. The ears would appear to be meshed under his cloak. So fortunately no hints as to what he's like under the mask]

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Another fun original cover here: It's The Lost City! I like how Midjourney decided to go distinctly post-apocalyptic with its interpretation of the title, and that's absolutely a vibe that meshes with the original adventure!

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Un día como hoy, en 1821, moría en batalla el General Martín Miguel de Güemes, patriota y héroe de la independencia. #

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Gonna go to sleep soon!
I'm excited for today stream😤 I've done some work on the meshes already, I'll do the rest on stream. See you guys there as always at 14:00pm CEST.
'night!

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This picrew is like if shugo chara and yumeiro patisserie spirits were meshed together

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today's improvements were all in the head. QOL so i can rig it properly such as making the eyes separate meshes, changing the head shape a little bit, adding gums, and making the mane flat for a transparent texture.

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Another 15 minute sculpt while testing out the Face VMD kit Im working on. So far it contains:
16 eyes
12 mouths
8 noses
5 ears
9 base meshes

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remind me to learn how to merge meshes properly

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OFFLINE
We actually got quite a lot done today! From draw overs to new meshes uv's and textures started~
Lets continue the Art Train with rigging in L2D
https://t.co/xWDKI5v5xf

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Gwinda, my demon hunter and rum thief
Meshela~ Pretty warlock🥰

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OOPSIE DAISY--

I was gonna try to do a Live2D rig stream while I was practicing making meshes and I might've accidentally forgot the stream part 😂

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I was curious: would you be able to add a feature to isolate the mesh decimation to a single submesh? The trial almost works perfectly for my avatar but I have several layered eye meshes for certain emotes (not an ideal method for emotes, but it's what I'm working with atm).

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Congrats!
Meshela~ My little warlock.

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any1 know if theres a way to separate poly groups from meshes but have it follow the clean contour like knife lasso behavior and not the destructive bulky close holes result? seems like the important feature in hard surface sculpting but weirdly didn't address it❗️

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Sorry to dump all this on you!😭But I love talking about characters.🥺💜Zogran is a healer, he doesn't need muscle.😆
Meshela, was poisoned and almost died. Kithaan saved him. And that's where the light stripe in your hair comes from.🥺
Xatima, Not a playable race, but an RP OC.

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