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587 - Emolga
Type: Electric / Flying

Abilities: Static, Motor-drive

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586 - Sawsbuck
Type: Normal / Grass

Abilities: Chlorophyll, Sap-sipper, Serene-grace

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585 - Deerling
Type: Normal / Grass

Abilities: Chlorophyll, Sap-sipper, Serene-grace

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582 - Vanillite
Type: Ice

Abilities: Ice-body, Snow-cloak, Weak-armor

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581 - Swanna
Type: Water / Flying

Abilities: Keen-eye, Big-pecks, Hydration

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580 - Ducklett
Type: Water / Flying

Abilities: Keen-eye, Big-pecks, Hydration

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579 - Reuniclus
Type: Psychic

Abilities: Overcoat, Magic-guard, Regenerator

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578 - Duosion
Type: Psychic

Abilities: Overcoat, Magic-guard, Regenerator

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577 - Solosis
Type: Psychic

Abilities: Overcoat, Magic-guard, Regenerator

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576 - Gothitelle
Type: Psychic

Abilities: Frisk, Competitive, Shadow-tag

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574 - Gothita
Type: Psychic

Abilities: Frisk, Competitive, Shadow-tag

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573 - Cinccino
Type: Normal

Abilities: Cute-charm, Technician, Skill-link

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Ambrose my beloved <3

You've kind of seen her in action a little bit already, but she's generally light hearted and fun, though she gets a little chaotic when fighting. Many of her abilities involve illusions or other effects to the mind! :D

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Oh! Here’s Oswin, or my take on King Arthur himself! He has lightning based abilities, and generates electricity by creating static between his wings. He’s basically a big battery (I don’t have any other art of him sadly)

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571 - Zoroark
Type: Dark

Abilities: Illusion

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570 - Zorua
Type: Dark

Abilities: Illusion

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idea would be something with them using electrical abilities! (maybe sparks/lightning flying from their hand paw) Edgy stuff! >:)
thank you for the chance at commissioning you!

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569 - Garbodor
Type: Poison

Abilities: Stench, Weak-armor, Aftermath

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The Cruel Cone!
A master of pinecone-esis, this treed terror can catapult conifer cartridges at any target available! Strangely, his abilities are super specific and only work on pinecones, but his bark-skin belt can slowly procure the seeds that he needs!

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568 - Trubbish
Type: Poison

Abilities: Stench, Sticky-hold, Aftermath

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