画質 高画質

Recently have been develop my procedural fur-like texture brush to use for future works

You know it....

4 25

Check out the works of Jakub Javora who brings paintings to life with a tool called EbSynth (now free in beta)

More works and software details: https://t.co/LPZk0t8lpV

208 1293

The creases are geometry nodes as well. Weight painting to choose where to place them since it's not really procedural-able, and the displacement is just mapped to UV's as well

3 54

Ok, I stumbled on a pretty cool art style now. Here, I'm creating pixel thin lines from contrasts in my procedural normal map. I should probably move to a bespoke contrast texture (to get more deliberate control over the lines). But I gotta say this looks pretty promising.

268 3881

[Deltarune]
"I'm Going To Procedurally Loop My Dialogue Now"

11 21

PAL preliminary random arm results when testing early procedural iterating.
🦾🦾🦾🦾🦾🦾
with for
🤖

7 30

Yet another light baker. Actually does some ray marching, but still pretty ad hoc.

The textures are:
1. Normals (procedurally painted in big chunky strokes)
2. 3D Signed Distance Field
3. 3D Ambient Occlusion in positive and negative X,Y and Z

52 824

Another year, another

I'm Milan, a game artist with keen interest in colours and proceduralism ☺️ And always focus on the big picture.
I Work at as Junior Technical Environment Artist.

And lately started diversifying into more areas of game dev.

10 79