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d59c7a94-bef0-423f-8c72-2448156f0cee #generative #art #procedural #creativecoding
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Recently have been develop my procedural fur-like texture brush to use for future works
You know it....
Check out the works of Jakub Javora @JakubJavora who brings paintings to life with a tool called EbSynth (now free in beta)
More works and software details: https://t.co/LPZk0t8lpV
#ebsynth #art #design #painting #proceduralart #generativeart
149cf580-6206-4c6d-85c5-491f3c2e181a #generative #art #procedural #creativecoding
The creases are geometry nodes as well. Weight painting to choose where to place them since it's not really procedural-able, and the displacement is just mapped to UV's as well
Ok, I stumbled on a pretty cool art style now. Here, I'm creating pixel thin lines from contrasts in my procedural normal map. I should probably move to a bespoke contrast texture (to get more deliberate control over the lines). But I gotta say this looks pretty promising.
a6a1708f-b6ca-4265-9b33-76e68d784706 #generative #art #procedural #creativecoding
[Deltarune]
"I'm Going To Procedurally Loop My Dialogue Now"
PAL preliminary random arm results when testing early procedural iterating.
🦾🦾🦾🦾🦾🦾
with @OlegSoroko for @WilderWorld
🤖
#proceduraldesign #robot #sidefxhoudini #unrealengine #metaverse #WilderWorld #NFT #nftart #NFTCommunity #cryptoart #AI #nftcollector
70ff4574-5aa1-4742-ac63-c52a5e0b9fb5 #generative #art #procedural #creativecoding
Yet another light baker. Actually does some ray marching, but still pretty ad hoc.
The textures are:
1. Normals (procedurally painted in big chunky strokes)
2. 3D Signed Distance Field
3. 3D Ambient Occlusion in positive and negative X,Y and Z
05075141-f47e-4bbe-b292-4845acef76f4 #generative #art #procedural #creativecoding
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fe88c284-2f33-47d4-b377-feb1d9ac3d4c #generative #art #procedural #creativecoding
c9e41bec-14d5-49d0-8b67-e183e3dc5bf0 #generative #art #procedural #creativecoding
8e4d5680-d5cc-444e-9ba1-e5c5d352f97f #generative #art #procedural #creativecoding
Another year, another #PortfolioDay
I'm Milan, a game artist with keen interest in colours and proceduralism ☺️ And always focus on the big picture.
I Work at @IOInteractive as Junior Technical Environment Artist.
And lately started diversifying into more areas of game dev.