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just finished ULTRAKILL act 1 and i thought of this @GetGianni @ULTRAKILLGame
来年、完成予定の「2016年DOOMの後継者」と呼ばれているProdeusが神がかっている上に、
Unrealの後継者であるWrathや、
DOOM ETERNALの亜種とされるUltrakillも販売されるので、DOOMの仲間達が強力すぎる。
See you guys Monday for more ULTRAKILL! Could this be any more of a spectacle!
https://t.co/ZOEA0VIRSs
@NewBlood @ULTRAKILLGame
It's finally here! We are on ULTRAKILL today, live NOW.
https://t.co/ZOEA0VIRSs
Figured some would get a kick out of this, these are the first ever sketches of V1's design process (and the first work I've done for Ultrakill) dated 12.06.2019. The whole "guns on wings" thing was tough to implement. You can see the pose that ended up on the game cover here too
I made most of my old unlisted ULTRAKILL videos public, some of them are even from before I was a dev.
Expect bugs, in-development features, and generally me messing around with the game.
The YouTube playlist: https://t.co/7VfqNJCdtJ
@ULTRAKILLGame #gamedev
Having tons of fun with ULTRAKILL- one thing that I have the onus of is that during some hectic fights in rooms with a glass floor, I'll shoot it out in the chaos and then three seconds later back pedal into the hole to my demise.
It makes me laugh a lot every time though.
Inspired by the game ULTRAKILL (obviously)
High res: https://t.co/xoUWoZ1WMd
Also, I'm not sure if this helps, but here's details about the head:
Just played "ULTRAKILL". It's sadly only in Early Access at the moment and about 1/3 completed but it's a fucking blast. Very fun FPS.
ART STREAM
Tonight it's Gabriel from Ultrakill, then maybe some PRO(lapse) F.E.A.R! https://t.co/Rvld4kggYy
i completely and fully believe that #redrawgabriel should be a thing #ULTRAKILL