画質 高画質

I started studying the sprite style of my friend and I made this Morrigan in a gameboy format, in her typical idle animation.

My biggest regret is that Morrigan is not a bouncing girl 😩😩

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Sigmastar

Source: Sunstar
Mega Man V (Gameboy) by Minakuchi Engineering

Sigma face edited from sprites provided by and Aburtos

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parte del curso autogestionado de no me gusta como queda asi que lo empece de nuevo y creo que tampoco me va a gustar, pero aprendi muchisimo haciendolo.

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Missing Gameboys hour. 😭❤️

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Bearded Dragon Commission piece. This art work uses the colour palette for the Gameboy Advance and can even be displayed on the hardware.

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Okay but they unironically remind me of the MCs form the Pokemon TCG GameBoy game

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finished work of a drawing I made for @/javigameboy on Twitter. It was my first attempt in fusing colors for shading so yeah 😅👍.

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Some more de-make Pixel art. This time of Pheonix Wright in Apollo Justice, Gameboy Color Style. I cheated a bit more with this one but still tried to use more restrictive pallets.

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I had fun making enemies of Mario with the "Game Boy Color Type 1" palette from . Max size 48x48.

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A Gameboy-styled fanart of

Buat portfolio upcoming commission demi sesuap nasi.

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Omega from Mega Man Zero 3
(Smashing Gameboy's buttons in 3, 2, 1...)

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I just designed a new Gameboy shell. What are your thoughts? I am tempted to get this one, but I want your opinions first!

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This one right? Yea it's the remake of the second game. I plan to play the second one after playing the first one from 1997 on normal GameBoy

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