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516 - Simipour
Type: Water

Abilities: Gluttony, Torrent

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515 - Panpour
Type: Water

Abilities: Gluttony, Torrent

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514 - Simisear
Type: Fire

Abilities: Gluttony, Blaze

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513 - Pansear
Type: Fire

Abilities: Gluttony, Blaze

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I’m so confused with where Magik’s abilities are left after her arc… I thought she just didn’t teleport through limbo anymore? Help?
😵‍💫🫥

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I decided to give a more monitor lizard like body. I think it helps communicate its aquatic capabilities.

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512 - Simisage
Type: Grass

Abilities: Gluttony, Overgrow

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511 - Pansage
Type: Grass

Abilities: Gluttony, Overgrow

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509 - Purrloin
Type: Dark

Abilities: Limber, Unburden, Prankster

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508 - Stoutland
Type: Normal

Abilities: Intimidate, Sand-rush, Scrappy

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Her name is “Khora” she’s an assassin but her power is she empowers and elevates others mutant abilities.

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506 - Lillipup
Type: Normal

Abilities: Vital-spirit, Pickup, Run-away

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504 - Patrat
Type: Normal

Abilities: Run-away, Keen-eye, Analytic

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503 - Samurott
Type: Water

Abilities: Torrent, Shell-armor

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502 - Dewott
Type: Water

Abilities: Torrent, Shell-armor

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501 - Oshawott
Type: Water

Abilities: Torrent, Shell-armor

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500 - Emboar
Type: Fire / Fighting

Abilities: Blaze, Reckless

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Glad to see Street Fighter 6 is bringing back more than just Street Fighter 5 abilities and moves, but Street Fighter 4 design elements :P~

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499 - Pignite
Type: Fire / Fighting

Abilities: Blaze, Thick-fat

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Wraithbinder got a store page

"An Action Roguelike with gated Metroidvania progression. Keep your armor, stats and gold across runs. Each run you build a different sequence of weapons and abilities. Play offline / solo, online co-op or online PvP."

https://t.co/QrdEPc07Bc

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