画質 高画質

Pixel art tutorials often start by telling you to eliminate jagged outlines, noise, and color count.. these pieces of mine embrace them instead.

There are lots of ways to approach making art. Don't let “rules” discourage you from creating, just have fun and express yourself.

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One of the reasons I never plot or outline.

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I zapped all the stray pixels PLUS any 'corner connections' I spotted. I chose this work because I wanted to see how this method worked on painterly images with fewer outlines. It also has more single pixels than most of my work, for more contrast between the two versions 1/6

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Outline by me, color by AziS#4779
Lovely colored ^^

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N here's the drawing without a black background so u can see the outline

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Here are the basic colors and and outlines

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I have a new google doc with sterling’s backstory!! 👀✨ it’s not 100% completed but it’s got most of the important stuff outlined! https://t.co/ldSo2lhz7E

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Hi there! I just release a "boost" for https://t.co/WUTCwgBj4x - a two page, system-agnostic, PWYW tool to help anyone outline dramatic scenes. It's designed to work with StoriesRPG and invite new players to think through scene design - find it here:

https://t.co/bTEeKhLbQy

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Hi there! I just release a "boost" for https://t.co/WUTCwgBj4x - a two page, system-agnostic, PWYW tool to help anyone outline dramatic scenes. It's designed to work with StoriesRPG and invite new players to think through scene design - find it here:

https://t.co/bTEeKhLbQy

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someday i still really want to see a 32px resource pack that has 2px outlines to match the original sprites more
i still hugely prefer 16x sprites but itd at least be easier to look at than f*ithful

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-rim lighting/outside reflective outlines! really easy to do, just copy colors and lines to a new layer, flatten, make it one color and move it a bit outward. the ones here I threw some bloom onto, lightly blended in parts, and used lightpen to light the inner parts selectively

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Hi there! I just release a "boost" for https://t.co/WUTCwgBj4x - a two page, system-agnostic, PWYW tool to help anyone outline dramatic scenes. It's designed to work with StoriesRPG and invite new players to think through scene design - find it here:

https://t.co/bTEeKhLbQy

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Hi there! I just release a "boost" for https://t.co/WUTCwgBj4x - a two page, system-agnostic, PWYW tool to help anyone outline dramatic scenes. It's designed to work with StoriesRPG and invite new players to think through scene design - find it here:

https://t.co/bTEeKhLbQy

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SSP 2.5.27以降なら、バルーンのdescript.txtに下の4行追加で文字の白縁取りができるので柄付きのバルーンも読みやすくなりそうですね。

font.shadowcolor.r,255
font.shadowcolor.g,255
font.shadowcolor.b,255
font.shadowstyle,outline

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I’m working on my first comic! I painted this inspiration piece while I finish up the general story outline. Excited for this!

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Agent 9... aka Ren Hazamada. I haven't drawn this dude recently. might change that. FINALLY have his story written up too. I feel all I need to do is a general plot outline (get the ideas out of my head and onto something tangible), and then I can get to scripting.

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Hi there! I just release a "boost" for https://t.co/WUTCwgBj4x - a two page, system-agnostic, PWYW tool to help anyone outline dramatic scenes. It's designed to work with StoriesRPG and invite new players to think through scene design - find it here:

https://t.co/bTEeKhLbQy

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Hi there! I just release a "boost" for https://t.co/WUTCwgBj4x - a two page, system-agnostic, PWYW tool to help anyone outline dramatic scenes. It's designed to work with StoriesRPG and invite new players to think through scene design - find it here:

https://t.co/bTEeKhLbQy

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my progress in studies for a new pack, the one on the right as a final result, special thanks to 's lives, I learned a lot about outlines and color contrast.

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