Surprise unboxing stream! Let's check out NECA's action figures based on Capcom's ALIEN VS PREDATOR!

https://t.co/y0zC554N4m

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Lady Dimitrescu Pregnant
Second version of this beautiful and scary lady from RE: Village.
I'm hype for this new Capcom's chapter, and you?

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Asura and Masamune Date are two characters that are on my wishlist for Capcom's side

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A few months ago, I drew this fan art of Akira Kazama from Capcom's Rival Schools fighting game series. Here's the uncropped version of the cel to celebrate her trailer for Street Fighter V.

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As many of you know, Capcom's CPS-2 games ran at a very strange resolution of 384x224, resulting in very wide sprites that were squished by arcade monitors and standard def TVs back in the day.

left: source screenshot (magnified 4x)
right: corrected to 4:3

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Jill's BSAA uniform shown the first time in RE5 is available also for and

Capcom's artists said this outfit is totally Jill's style so they approved immediately

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After breaching containment, Franziska von Karma has been returned to her current "residence" in Capcom's basement. Control of the nerdworthbot has been hereby returned to Miles Edgeworth, who will continue saying his silly nonsense on the usual schedule.

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Traditionally, fireballs (and the reach of most specials really) are larger in Capcom's crossover games.

However, Dan's Gadoken is much smaller in these. Poor guy.

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Zeita: Ryuko Matoi
-Runner up: Asura (Capcom's Asura Wrath)

Ju'gunnuth: Godzilla (1998)
-Runner up: Any dinosaurs from Jurassic Park/Dino Crisis and Xenomorph/Predator https://t.co/xwATZqsa5V

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God of War First released 16 years ago today!

The main idea for God of War was inspired by the 1981 film Clash of the Titans and Capcom's game Onimusha and was originally called Dark Odyssey

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Zero 2 Cutscene art from the Zero 3 E-reader cards. Highest quality version of said art that I currently possess. Since it and many other cutscene artwork could not be added to the LC gallery, due to them not being found in Capcom's illustration database.

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Really hope Capcom's Battle Network Anniversary includes a game collection cause I quit before we got to this stuff

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Recently came across Daigo Ikeno's Twitter account , one of Capcom's legendary illustrators. He had made a brief appearance during our dinner sequence with DMC 5 director Hideaki Itsuno when we paid a visit to Capcom a couple of years ago. https://t.co/MFysgfCPYy

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You think, for a single second, I ~wouldn't~ retweet fanart of Princess Devilotte de Death Satan IX, star of Capcom's game Cyberbots: Full Metal Madness? Then you are a fool.
(art via https://t.co/V4U86GfKro )

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thanks,you got the point.
Jill makes RErev1 on 2012 but it takes place on 2005 so it isn't a sequel of her story at all.
Plus,it's ridiculous Jill is making several cross over games (so Capcom's aware she's an icon) while she's absent from RE timeline since 2009

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Moriah from Capcom's Dungeons & Dragons. I probably would have done a better job, but this was kinda tiresome to make and I wanted it done

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As much as I like how good the Diamond/Pearl remakes look. The new chibi models are kind of off-putting. Reminds of how Capcom's Super Gem Fighter's characters looked.

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It kind of reminds me of Edayan, one of Capcom's best artists.

He made art of Street Fighter Alpha, Street Fighter EX, Rival Schools, and other games.

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Most promo art for games involves the characters grimacing and flexing and looking very serious and/or sexy. Meanwhile Capcom's world class illustration team is like "Here's how your favorite characters would react at a cat cafe."

(pic by the GOAT )

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