画質 高画質

Mood Landscapes

Generative collection based on glitch textures. Traits are drawn by hand. Final image generated by script.

0.01 $ETH
Link below 👇

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Textures, textures, textures 🤤🤤🤤

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🚧-WIP-🚧

I think I figured out the hat textures for this!!
Also more fur was added!

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✨Sub reward for @/Arumasawa! ✨ I need to work more on sketches i really liked the textures and colors I used on this one but the chest and legs part ahhh 🥹 still hope you like it

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Have a nice day FAM ✨️

My artwork in mixed media (using watercolor textures in digital)
"Blue Serenity"

0.04 ETH

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More progress this evening... Like how this is coming along. No major additions:
-Sorted out whatever was going on with the cloak
-Added accessories
-Tested clothing textures
-began adding embroidery

https://t.co/kH964h7gFk

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A magical forest with a mushroom house, vibrant colors, soft lighting, realistic textures, hyper-realism artstyle.

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Picked up "Theia", what a surreal piece by . Love the textures and depth 🖼. Also my first experience with , so far so good! 🌟

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Finally, no more sculpting.
Across Pink and Red's "Service Update" models there are a grand total of 68,991,336 polygons thanks to the multires modifiers.
Red takes the cake here though for having 36,102,676 tris.
Next up diffuse textures. AKA color time!

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And now , painting one of my fav things .
Metal textures ... :P
And Bunnie Rabbot have a lot of it .
Well , a bit less on the nude version , ....

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3d modeling wip! decided to make a low poly mimikyu to get more comfortable with the process. ill paint the textures properly tomorrow ^o^

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WIP of a character I'm working on for CGMA's Advanced Stylized Character Art Mentorship taught by Weston Reid. Baked sculpt to realtime res and so far just have flat color textures, no posing yet. Concept in comments!

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It’s this Sunday, I’ll be back in my usual patch.

Had fun playing around with spring colours & textures with this one

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WIP- the textures are taking way longer than expected and I almost lost a whole day of progress... But hey, only hat, hair, and lineart to go

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Some close ups so you can see the textures

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now we're starting to get somewhere :)

the mechanical parts are all still quite low-detail placeholders, and no textures or anything yet. Legs aren't rigged, so the idle animation is a little stiff...

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Day 78: I'm working on a Moth Vex/Allay Texture pack for

Here's the textures & a lil' preview. I'll post the actual link to download 'em once I figure out how to make one.

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