Pipe Joints modular Assets for the "Blender Asset Management Addon". All Parts have full UVs & use supporting edges ready for subdivision. 52 different parts each has an empty on every end making it easy to connect parts together. https://t.co/bhqmCgM6t3

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"Is that your stomach or a subdivision?!"

- "Polly Wants a Treasure", Talespin, 1990

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So glad I got this piece cause this concept is so hot to me >///>

🎨: @ subdivisionsart

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Pipe Joints modular Assets for the "Blender Asset Management Addon". All Parts have full UVs & use supporting edges ready for subdivision. 52 different parts each has an empty on every end making it easy to connect parts together. https://t.co/HjPGeEKW1v

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Pipe Joints modular Assets for the "Blender Asset Management Addon". All Parts have full UVs & use supporting edges ready for subdivision. 52 different parts each has an empty on every end making it easy to connect parts together. https://t.co/hD35E2O0IT

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Day 1. Was kinda low energy today so just worked on making the hair, mostly.

Subdivision surface modifier on.

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Recently stumbled upon Crash's in-game model from the N. Sane trilogy and decided to make it printable! The detail was brought into the geometry by cranking up the subdivisions and feeding the normal maps into a displace modifier - never seen it work so well on a game model! 👍

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UCracking, wall edition for exhibition in Dundee next week, in partnership with . Delicious triangle subdivision. 8.7x2.2m vinyl print.

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"What's the use of stinking if you can't share it?~"

Art by subdivisions!

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この前の動画で「こんなにローポリでなんでなめらかなんだ?」との疑問をもってる方がいらっしゃいましたが。もともとのメッシュは左側みたいにガタガタです。 Subdivision surface モディファイヤのおかげでなめらかになってるんですよ。Blender サン有能。

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okay my first attempt.
tomorrow I'm going to redo everything since I've failed so hard with the subdivision

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Do any of you have your own rules or philosophies when sculpting
My own is "Only go up in detail (dynamesh/Subdivision) once you've gotten all you can out of what you've got"

I feel this has helped me, a lot recently so I don't focus on detail, just the foundation

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Created the repository about Loop subdivision surface algorithm implementation for 🆕 https://t.co/qsYVyiAw3p a smoothed surface looks cute⚪️

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Tried sculpting in today for the first time. Images in order: 1) rough shape, 2) subdivision surface modifier, 3) sculpt to 100k tris, 4) decimate to 1k tris for a low(ish)-poly look.

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Il y a de cela 100ans le jeune Luniak d'a peine 20ans était chassé de son clan draconique. Destiné à mourir jeune a cause de sa régénération très faible et de sa capacité de métamorphose quasiment inexistante.

Nouvelle production de Subdivision's art.

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今作っているこのモデルだけど実際にはこんなローポリ編集です。
Blenderはいいぞ。(subdivision surfaceはいいぞ)

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I never tried quadtree subdivision until now, I can die in peace now. such quadrilateral, very codepen https://t.co/AOrx7UV2T6, wow.

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Since he's on I tried a Ghost Rider with bone subdivisions that allows him a range of expressions.

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