画質 高画質

So, this is not the style I'm going for with this, but I though it was interesting. Now properly UV mapped, I can procedurally paint my procedural islands in world space. Here, I'm just painting the normals back on in blotches, transforming a low poly look to a sculpted clay look

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drawing-machine | loop:34346 a:3.005 b:9.005 p:6.005

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gingko | a:8 s:2970 d:0.3702 w:78 ns:0.3432 np:4.1500 nb:12

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Oh! Would you look at that. We! Are! Live!

LEGION OF X. Get the full lowdown on the wild and wonderful new X-procedural right here:

https://t.co/Xivk0a13Ry

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I'm back to work on my video game project, Tales from Danger's Den. If the idea of small, procedurally generated games appeals to you, follow for updates on my progress. :)

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