画質 高画質

I decided to create a procedural shader for the eyes after all. Parallax effects turn out to be really good for this style, and I can even make the eyes appear to be inside of the head geo for side views. I still have to adjust colors, but the technique seems to work!

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biology is procedural.
gloflow gen-art language 0.0.2 - many new features:conditional [if] statements, system variables support, rule state independence, 3d scaling, etc.

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bonus fact: the 0.1 carat series used pre-made color palettes, which created a large but limited number of possible color permutations

for 0.20 carat I created a procedural color algorithm that generates infinite variations, including some I’ve never seen myself 😊

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