In addition to music and sound design, for my team's game I provided several concept art pieces (read: colorful scribbles) that helped establish the look of the 3D assets.

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Hello! I'm Natasha, a 3D Character Artist looking for work! (Freelance, Contract, Full-Time Seattle Area) Ready to start. Programs: Zbrush, SubPainter, 3DCoat, Maya, Marvelous, PS, Unity/UE4

🖌️https://t.co/aY0CYB5oWE
💌takasato.natasha.com

RTs appreciated!💕

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Decided to increase the detail of the bonsai tree. I'll import it to UE4 soon to see how it looks.

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Driftland: The Magic Revival has been selected as an Indie Prize Finalist O_O
c.u. in London, 29-31 May, during where we will show the game to Judges and everyone interested in the fate of a shattered planet of Driftland! 😄

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I know I've been a bitty quiet on here lately, but I've been hard at work revamping my tutorial site! All the updates are now live and I'll be pushing out new content over the next few weeks, so keep your eyes peeled :D

https://t.co/KGgHkVHwL3

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Hi ! Have a great and here we are with more content for our new project 🚀🚀🚀
What do you think?
Created by
Like 👍 , Share, Comment ! Thank you for your support 😍

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Check out some curious lighting setups Allen Zayden used to relight Wiktor Öhman's environment https://t.co/pYtlHKNe1M

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How I feel with arteritis at 23 when all I do is draw, write, and play music...

(σ≧∀≦)σ

Support my work with a cup of coffee???

https://t.co/hD5Nbw1KRa

Much love ♡

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One of the key assets from my FYP - A Dishonored inspired statue, it was a nice change to do a combination of hard surface and character modelling

https://t.co/wRLRcKeDSv

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ボクセルでGIF作ったりしている人です。UE4でゲーム制作中です…
画像はボクセル×ドット絵とボクセルとボクセルとマインクラフトです。

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Wanted to say Happy Easter and Thanks for 700 Followers!

Y'all are the coolest cats on this side of the alley ♡

/(•ㅅ•)\ *

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Gemstones, a dream catcher, feathers and a wolf's head. Any idea what the person behind this image looks like? Tell us your thoughts in the comments.
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Steam Early Access: https://t.co/yeC6ivuEoR
Website: https://t.co/nsPM5Rb5ei
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Working on blocking out the waterfall material and any other major scene FX I need, the volumetric fog helps a lot in establishing the mood. Also I added some basic animation to the flat water material.

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