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@jefflindblom_ Upscaled 30FPS Hotel Mario. I do have it at a higher framerate but twitter sucks and wont upload it
SM3DASPREHACK
Rosalina's Storybook appears to be entirely AI-upscaled.
However, the screenshots for the credits sequence are very crisp (in their own weird, aliased way) and may be original resolution assets.
Little Junco Swordsman / More pixel art practice! Upscaled and original size (320x220px) #pixelart #digitalart #darkeyedjunco #lynx #winter #bird
We're trying some new designs for an upscaled resolution. Tell us what you think!
#indiedev #gamedev #pixelart #beforeandafter
i'm too lazy to shade (might do it later when i have energy and make a whole thread for this) but here's an upscale of Dongor + its alternate colors
original, upscale, alt 1, alt 2
Another favorite: AI upscale of City Tech 2nd Edition cover artwork by Doug Chaffee, published in 1994, link to full resolution https://t.co/fT7QzOPUrK
I want to pixel some more #cottagecore, so ... I'm opening up three slots again! 💖✨
🌱€100 for a 150x150 pixel
🌱Upscales included in price
🌱References for your dream-cottage are welcome, I'll include as many details as I can!
#pixelart | #ドット絵 | #pixel | #fairycore
oh no, that stuff in the corner was supposed to be faded out kinda, also grossly upscaled this to what i think might make it look less blurry for twitter?
@Deebsio btw, I did a quick upscale since I know Twitter's not the friendliest to small images
Okay, today's #dawnsdailydraws is actually a little different!
I wanted to try my hand at some pixel work. So here's a cute little portrait of Ely. Her hair thingies came out a little smaller, but it was a fun experiment none the less!
(1st is 64x64, 2nd is 128x128 upscaled)
AI upscale of Wolves on the Border artwork by Jim "Hanzo" Holloway as requested by @BishopSteiner, published in 1989, link to full resolution https://t.co/gkbQVWp5g2
Made this sort of Victory Art for Naoko
Along with some pretty basic animation
(and due to twitter being twitteer, this is upscaled from 186x308px)
#pixelart
GIFs showing ALL 23 LAYERS in the comments; some etc. info also:
Paint is used to cleanly upscale sprite to 4x; FireAlpaca is used for the rest
First pass linework takes ~1 hour
Face probably takes longest overall in order to properly replicate expression
hand-drawn upscales of some GBA portraits; in order: Storch and Titus from a ROMhack, Vision Quest; a commission for @HalosTWM, and Hector from Blazing Blade