The bow chasers are a bit extreme, but so is our giant elk skeleton figurehead! Let's do more stuff!!

https://t.co/CsKVzZKuFI

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New ranged enemy for FallBack, inspired by Tardigrada.

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Here we go! Making some good progress on her face.

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This is my last personal project, all started in retopo in textured in from render in
More images in my artstation, hope you like it.
https://t.co/tPh7PK2r5t

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Quick Backpack, about 45 mins - Still need to add the straps/finish materials

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have developed a nice workflow to create greeble scifi surfaces for my game. By using a python script I wrote in blender I can seamlessly connect various mesh shapes into a single panel. is used to texture it via an id map

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Modelled in , textured in and brought to life with animations in !

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The figurehead is in! I'm excited to get this thing done so I can do some nice beauty shots! Let's go live !!

https://t.co/CsKVzZKuFI

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Interested in learning how to paint models with ? Feel free to watch my new tutorial https://t.co/SiF4cmJgRc

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Instead of procedural week 5, I decided to texture a frog monster rocket instead😊 Happy Friday everyone!

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体験版のsubstancepainterいれたけどまだ使い方難しい!もちっと勉強しなきゃ
とりあえず後ろ姿をそれっぽく。

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This is another WIP of the low poly vintage office assets I will be selling on I created some new objects to fill the desk.

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Been working in other project to help out a friend. These are supposed to be plants in an alien planet, very low poly and very low res. It's my first time doing something like this and I'm still figuring it out.

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