I'll be giving a talk at on Sept 7th at 12pm, looking forward to it! Will be talking about tips/workflow on stylizing gameplay animation including characters like Imperius (this awesome artwork below done by ).

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A D&D design! Level 3 Path of the Totem Barbarian, with the Eagle Totem Spirit. Experimented with an alternate workflow, working on the ambient occlusion before defining materials and colors. Time to go into a RAGE!

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Im still terrible at Integrating 3D modeling into my workflow-- I probably should have done her belt first so it would have time to print and be painted while I was sewing the rest of the costume--- but I left it for almost last

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The hell I'm doing, ugh. It looks awful but I'm testing new workflows, at this stage ugly things happen. A lot.

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Brai in the tall grass.~

Another IPad drawing, still getting used to the workflow and such. Also wanted to draw what got me started here on Twitter, a Braixen, to kinda celebrate 3000 Followers in a small way until later. Thank you all! 💜

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So, I've got myself the art program Procreate. So far, I'm floored. Let's hope I can add it to my workflow and implement it in my upcoming projects.

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Check out Justen Lazzaro's neat Ultimate Trim tools. The add-ons, which are free for non-commercial use, implement Insomniac Games' fast environment materials workflow in and https://t.co/iqaIYRvLai

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Clip of a experimental illustration of the first creature ever designed in one of my Monster Maker streams. Messing with a different workflow to see what I can get out of it! The Thaix is a big weirdo, but a lot of fun to look at!

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A quick work in progress.
I wanted to try a different workflow, it looks like a good start.

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Here's what I did. This was back in 2015, for the Tower. I sketched this out, made a paint over, and another in a different angle. I based the rock cliffs off of a workflow Fanny Vergne did, a former artist at Blizzard. Chopped it down to fit the Tower's dimensions.

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It’s a fresh new month and a fresh new technology. This old dog is learning some new tricks on the iPad Pro, and I’m super digging it so far! .
Question for you if you’ve been using it for a while - what’s your workflow like when you save? How… https://t.co/gshg3Gqc0X

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Making some progress on the Shuten piece that I had a rough draft of. *Sigh*, still need to find ways to speed up my workflow :/

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unfinished sketch, trying a new workflow

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Add a little white space in your life! We love 's take on decluttering your by scheduling time to zone out and free your mind.

Check it out: https://t.co/gWstIpLrtt

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Got my extension system working for my FPS controller today and built a sample jetpack extension. I really like the workflow for writing these extensions :3

If you want to try it out the source is here: https://t.co/uw1gtqWTYU

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Hey there!! I'm just a guy trying to become a pro comic books artist and illustrator andi recommend everyone to find their own prosses and workflow, not everything works for everyone

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I know I'm spamming WIPs this week but I'm figuring out a new workflow using gradient maps differently (more selectively for local colors) than I used to and it feels REALLY COOL okay

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Hi friends,

If you use Mastodon, I recently grabbed an account on the https://t.co/aoRSLW9yUT instance, and I've set up my workflow (thanks to PostyBirb integration) to also upload my content there.

It's still rather barren, but it's a start!

https://t.co/2fje0JvDup

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Mask Tools is an addon that changes the process of texturing and creating complex materials in Blender. Add procedural effects with custom nodes, or paint them directly on your model. You'll also speed up your workflow. https://t.co/KBWRaFH63l

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🔥 Flame Painter 4.0.1 update is out! 🔥
Besides a few important bug fixes, it also brings a set of new textures to experiment with in your creative workflow.

Check your mailbox, download it from your Community profile or from the link below:
https://t.co/t52pUXFkcA

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